Quote Originally Posted by Shazaam View Post
Here is an easier way to fix it all:

Let certain earned abilities, like the PUG ability to get an extra 10% from healing spells, simply become passive on your character no matter what job you equip. You have 5000 hp... you get healed by a cure III for 500... you get an extra 50 hp... a small amount. * numbers here are all adjustable ( in practice you would probably change the skill to an extra 2% when not PUG-based main job).
I'm sorry but theres not a single ounce of balance in anything you suggested. So what happens when you level everything, which people are actually really close to doing, and you have all traits...? Seriously, there shouldn't even be classes at that point and everyone is grey as you put it.