Quote Originally Posted by Kurokikaze View Post
As yourself this, why would I suggest this if I don't feel that it would better the game experience for players? Also this make future balancing for the devs much easier.
IMO that should be up to devs to decide, and not be a concern of ours.

But to clarify, I agree with you in that your suggestion as the whole will make the experience better for everyone, but I am looking at the specifics and what the intentions behind them are.

If I leveled CON and THM to 50: I would pick the best skills from each of those and combine them. I'm killing one or both jobs in the process by taking something that is unique to one and using it on the other. This goes back to class uniqueness and is exactly why the devs and the majority of players feel its an issue.
But that.. is not what I am trying to say. I'm saying that skills within the class itself [specializations in other words] should be free for us to decide. How I understood your proposal was that to equip some higher BLM spells, you would have to have lower BLM spells equipped first. I think this is fine as far as traits go, but skills/spells themselves...?

I agree with you that the line needs to be drawn somewhere as it was in XI. Currently there is no line and thats where a portion of the problem is.
Definitely. I am merely debating where exactly the line should be drawn, to provide the best possible game experience for the least amount of freedom lost. For the most part, I like what you're proposing.