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  1. #131
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    Quote Originally Posted by notebene View Post
    I guess I'd reserve judgement until I saw it in action, and then made a decision about whether that is appealing to me and stay or go, but on the surface, it seems like taking away one of the things that drew me to the game.

    On the one hand, I had to re-think being an altaholic, because quite frankly, I couldn't afford it (charging per alt is frankly every bit as unnerving as the way the cable industry and the cellphone industry operate). When I found out you could 'be' everything, problem solved. I picked one of my 3 characters from beta, picked a starting outfit based on class, and came into the world on a boat. That was fun.

    Now, I'm mostly a Con, but have some Thm in there too. However, I mostly solo, and find the times I do group are when I happen to be around for one of the hourly camp runs (no, I don't remember the term for them off the top of my head, and I'm not going to go look it up). If later on I get into a guild or decide to do PUG dungeons or what have you, I'd like to be a healer, but when I'm mostly soloing, I need to take care of myself. If you make me build a talent tree, I'm stuck. I'd have to build a tree that was a mish-mash of white and black (as you put it) and be worthless at each, but be mildly amusing while I solo, I guess.

    Beyond that, I also had dreams of making it big as a conjurer getting all the way to the end, or far enough along until I got bored, and then move to Gridania and become an archer and start working more on my carpentry and leatherworking. If I'm stuck with my one tree, and I don't get a tree every time I change my class, well that's horrible. All that does is make me need alts, and a mail system, and I can't afford that in this game (when they turn that faucet back on, and they will).

    As it stands now, I'm happy to give them $13/mo to move forward with one character that can be anything I want at the flip of a switch, but if you start making specialized classes that you can't change at the drop of a hat, it won't be the fun "sand box" any more.

    The next year will be interesting to watch, or maybe 6 months. They made a sand box, and it was 'really' nice to see a sand box in a sea of strict class based amusement park MMOs which liter the landscape these days. Even the 'new' game to remain nameless beside the 'old' game to remain nameless is that same model. Granted, the 'new nameless' has done some interesting things with classes, but it's still very linear, and you can't just be 'whatever' by moving stuff around. The only other games I can remember that were more of a sand box were UO and the original SWG - but those suffered from long grinds to flip.

    I think FFXIV did something interesting with their classes, and while I'll reserve judgement, it seems like what a lot of you are asking for is to undo that sand box, for whatever reason, and it's a bit sad.

    Not once did I say you would be locked into anything:

    Difference here is that not only can you switch Advanced Jobs (specs) but you can still change your Base Class (class) when you want as long as not in combat of course
    The absolute best thing about FFXI is being able to level everything you want on one character. It's what kept me playing for years. I'm not getting rid of that.
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  2. #132
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    Onidemon's Avatar
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    Didn't Yoshi-p said in an interview with ffxivcore.com that he doesn't want to use talent trees as he feels it would be copying?
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  3. #133
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    They're using them now. Just no visual aspect and very few limitations.
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  4. #134
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Classes are Weapons
    Jobs are Hats
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #135
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    Same thing is same. lol

    Here is a picture that Solracht of BG put together: http://i53.tinypic.com/5aqb6g.jpg
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  6. #136
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    Cairdeas's Avatar
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    But thats a step backwards.

    Any specializations implemented should be usable by any Class.

    Any Job should be able to be a Gladiator and a Gladiator should be able to be any job. Thats currently how the systems set up.

    http://forum.square-enix.com/ffxiv/t...t-Jobs-dev1033
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  7. #137
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    Different approaches but the same thing. Only difference is that my approach gives people a few job choices from one weapon as opposed to all of them from any weapon.

    We're arguing semantics now, not concept.
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  8. #138
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    Cairdeas's Avatar
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    I'm just saying, I'd rather have the open one is all. More choices is better even if a few of the choices are rarely used.

    Like Red Mage /Warrior in XI, It might have been rarely used but I've seen them tank better then some (not all) some paladins, and most ninajs.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #139
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    Quote Originally Posted by Cairdeas View Post
    I'm just saying, I'd rather have the open one is all. More choices is better even if a few of the choices are rarely used.

    Like Red Mage /Warrior in XI, It might have been rarely used but I've seen them tank better then some (not all) some paladins, and most ninajs.
    Yep, and thats where we disagree entirely. More choices doesn't always turn out to be better. We have a hundreds of choices in FFXIV now but we're still having this conversation.

    And you think that with Job/Specs something like this wouldn't be possible? You would have more points than is necessary to complete a path letting you branch other into others in this example.

    Actually no... I don't thinks thats what you have an issue with. I think you have an issue with the limitations that this will impose. You like using Rank 30+ skills from one class on another.

    BLM Lv5 / WHM Lv2 is entirely possible in this scenario. Just not BLM Lv5 / WHM Lv5 while hand-picking the best things aka what we have now.
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    Last edited by Kurokikaze; 03-10-2011 at 11:21 PM.

  10. #140
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    Cairdeas's Avatar
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    Yes because you can use the current system to mix and match skills to create either old school jobs, or design your own, you just don't get recognized for it in game yet.

    I could make a White Monk, or a Black Mage, or a White Mage, or a Paladin, or Dragoon, or a Berserker, or a Warrior right now.

    I just don't have the title of it, but the skill load out is what is necessary to fulfill that job.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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