Quote Originally Posted by Anathiel View Post
hey kuro, I'm being serious when I ask this and I'm not trying to start a fight, or flame/troll. Can you explain to me how this isn't the spec system from world of warcraft?
Dude, its funny you ask that cause I said it in the OP. lol

Somewhere in this thread when someone called this "unique" I replied:

"Theres absolutely nothing unique about this. I took something that works other games (namely WoW), put Final Fantasy words on it, and came up with a way that they could introduce this into the game."

Difference here is that not only can you switch Advanced Jobs (specs) but you can still change your Base Class (class) when you want as long as not in combat of course.

Also, we were talking about this on BG and I figured it would help people more closely evaluate what is being suggested.

Action Points Menu and Talent Trees are the exact same thing. The only difference is that Talent Trees have a visual aspect that can more closely serve as guidelines for players.

No you're right, they DONT need a talent tree because the current Actions menu accomplishes that except that it's menu driven and not visual. They work identically except that the trees give you a visual representation. The best example I could give is this (btw I don't care if you like the license board from 12 or not. just using it as an example):

[spoiler][/spoiler]

Imagine this. Now take all the abilities/traits that are currently in our Actions menu on the board. Scatter them out appropriately throughout the board (cures for WHM, nukes for CON and debuffs for RDM). They would also need to add in things that help that class (WHM would have like +5% potency, RDM could have +5% cure casting). Not just limited to stats like that they can get really crazy (BLM: When an offensive magic spell crits your next cast will have 20% of its cost reduced)

Now you further divide each section (impose limits to prevent abuse) into levels. Keep it simple for now with 5 levels. You need to put a certain amount of points into BLM Lv1 before you can use points on abilities/skills/traits in BLM Lv2. This would prevent overreaching that is happening now with people using Rank 30+ traits on different classes.

So you get what I'm saying? They don't need the tree or the talent points. Thats just a visual representation of what they currently have in place in the Action Menu.