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  1. #11
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Regarding specializations, I don't like the idea of talent 'trees' (as I think it limits our options too much) and I'm not sure if talent points are needed either. I don't see how current action points and gaining abilities through leveling up couldn't do the job.

    Aside from that, otherwise I think that this is the way to go. However, we should discuss the limitations as well. I think that being able to change classes when not engaged (like it is currently) and being able to change specializations while in town would be most effective without sacrificing freedom needlessly.

    Regarding questing for abilities, that sounds like something that would require so much work before they can even introduce the new armoury system that I'm not sure if that would be a good thing to do. I doubt the quests would be anything special either, since there has to be so many of them that only mass production-style would get us anywhere anytime soon.

    Lastly, I would like it if the current base classes were kept as their own specializations as well. What I mean is, that as a Gladiator you could specialize to being either Paladin, Dark Knight or Gladiator. This instead of PLD and DRK replacing GLA at rank 30 or whatever. I'm sure there are those who like the existing classes and how they function (not to mention I am sure they will be refined in the coming months as well), so it would be nice to have them around. Similarly in XI you weren't required to change from Warrior to PLD or DRK at level 30 but could keep leveling your Warrior further instead.
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    Last edited by Betelgeuzah; 03-10-2011 at 06:19 PM.

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