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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Since you put it that way - I think both our approaches are fairly similar with key differences:

    1. Relies heavily on FFT unlocks - I'm an FFXI player first and foremost so I'm ok with a grind but don't you think some of this is a little excessive for casual players? In your example you would need level 4 weapons to even start playing WHM from Level 1.
    2. Traits/Skills - If I'm understanding this right, you would learn these passives and skills for these jobs automatically as you level. They aren't something that players will have to configure themselves, except their loadout of abilities on the action bar.

    I see no difference to FFXI in how this pans out in the end. As I said before, you're telling me I have to skill up weapons to unlock a job. The job is essentially just being maxed out and getting its preset traits/skills just like it did in XI. After understanding it better, sorry, I still don't agree. You eliminate a lot of class customization with that. There was virtually none in XI until BLU was introduced.

    I don't like that. I'd like to have a choice and decide for myself what traits/skills/talents/license/whatever are best for the role I'm playing.
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    Last edited by Kurokikaze; 03-10-2011 at 02:44 PM.

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