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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    I see two huge flaws in that:

    1. For the Adventurer... what is the default weapon? Armory System: Weapon = Class. The game does not allow you to be unequipped.
    2. It seems that they pretty much eliminated the current classes altogether and just made grinding "weapons" (which to be fair is the same thing) the whole point. You're perfectly aware of all the things that need to be changed for that? Thats not balancing and adding new content thats completely re-writing the entire game's lore, guilds and everything that revolves around the current classes. I say this only because this person proposes to grinding weapons to certain levels to unlock better classes. But what happens to the base ones? What about that?

    That idea, although cool, was not very well thought up.
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    Last edited by Kurokikaze; 03-10-2011 at 02:04 PM.

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