This is a great idea. +1 for classic FF talent trees!
www.passthebong.freeforums.org
Pass the Bong ~ Linkshell & Free Company
Early on? Definitely. Too early on? No thanks.
Level 20-30 seems fine to me. This is just my personal preference though as I really enjoy goal oriented content.
Yeah I'm gonna have to agree with Demacia. Let's look at FFXI; roles were defined pretty much from the get go but when did you really start executing it in parties? That wasn't until Qufim, Valkurm at the earliest. Thats the 15-20 range.
Honestly, I love everything about this idea and view it as a much more pleasant and successful alternative. This is the kind of game I want to log on and play. I give you two big (tiny lalafell) thumbs up. b(^_^)d
My only criticism would be to possibly allow the specialization quests around 15 or so. Lower levels need more to look forward to, and possibly making the quests a chain that starts at 15, would give them hope and something to look forward to and work towards as they craft a sense of self for their characters.
Last edited by Lobo; 03-10-2011 at 01:13 PM.
20~30 level range sounds about right when the specing should start, mainly 1-20 goes by so fast even if you play solo. It would give the player a chance to get the hang of the class before having to make choices.
http://i51.tinypic.com/wiq9zr.jpg
This was dropped in another thread and honestly I believe it's the best way to go about handling putting in the classic final fantasy classes. with the exception I think some DoL and DoH jobs need to be thrown in there too (beastmaster using botany, red mage or thief using alchemy so on so forth)
I see two huge flaws in that:
1. For the Adventurer... what is the default weapon? Armory System: Weapon = Class. The game does not allow you to be unequipped.
2. It seems that they pretty much eliminated the current classes altogether and just made grinding "weapons" (which to be fair is the same thing) the whole point. You're perfectly aware of all the things that need to be changed for that? Thats not balancing and adding new content thats completely re-writing the entire game's lore, guilds and everything that revolves around the current classes. I say this only because this person proposes to grinding weapons to certain levels to unlock better classes. But what happens to the base ones? What about that?
That idea, although cool, was not very well thought up.
Last edited by Kurokikaze; 03-10-2011 at 02:04 PM.
More recent version: http://i56.tinypic.com/2q34wa0.jpg
An adventurer is not a class, it's a job. The FF jobs are not classes, they are jobs. They are built on classes. They use classes (weapons) to learn skills. They aren't tied to weapons themselves.
I don't know how you'd switch into jobs (talk to NPC, equip it from the menu, I don't really care), but let's make that distinction clear.
A paladin is a sword-user, a shield-user, and a magic user.
In FFXIV terms, with our English translations, you could say a Paladin is a Gladiator, Sentinel, and Conjurer. While your job is set as paladin, equipping a sword would "turn" you into a Gladiator, and equipping a Shield into a Sentinel (but you'd still be a paladin - see the pictures on the left). Any other weapons are restricted as shown by the template in the new version.
The idea was built on the thought that our current classes are nothing but a manifestation of equipping a weapon (saying polearm skill is the same as lancer rank in that context). As such, classes and jobs are neither mutually exclusive nor conflicting.
I posted in the other thread because I didn't want to hijack this one which was clearly about specs, but oh well. Sorry Kuro : p
Last edited by solracht; 03-10-2011 at 02:11 PM.
But what happens to the current classes? This doesn't explain that at all. All this accomplishes is to introduce new jobs into the game leaving the others behind and their sole purpose as unlocks for those jobs that you stated. Theres no transformation or evolving - you're doing something different right away.
No, nevermind I see what you did there... You turned this into FFXI with FFT unlocks. I do not approve.
If we take Gladiator and rename it to just Sword this is the same thing except that you're using weapon levels as pre-reqs to unlock jobs instead of an older job in XI.
As I said before - do you know what that would do for all the lore in the game?
Last edited by Kurokikaze; 03-10-2011 at 02:16 PM.
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