Results -9 to 0 of 673

Threaded View

  1. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Sounds like a hassle to graft a system onto a broken system to make a broken system with more options.

    There's probably hundreds of ways to make it more stable and faster to implement then sticking in the existing armory/skill system.

    First thing I would do, is to audit every skills and cut the numbers in half, maybe more. Too many repeating and useless skills anyway.

    Then we can organize them into a tree system, if people like that. throw in the old FF11 job change moogle if people like that instead of the weapon change. Then you can have skill customization based on requirements if people like that as well.

    Too much mixing and matching for optimal builds. That was the problem that lead to the cure/shocks/best skill/ melee job dog piling in the first place.
    (0)
    Last edited by kukurumei; 03-10-2011 at 11:49 AM.

Tags for this Thread