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  1. #71
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    13
    Quote Originally Posted by Corrderio View Post
    Speaking of FFT style unloocks, maybe you should have other classes ranked up. For example:

    Paladin/Dark Knight
    R30 Gladiator
    R10 Conjurer
    R10 Thaumaturge

    Warrior
    R30 Marauder
    R10 Gladiator

    Dragoon
    R30 Lancer
    R10 Gladiator

    White/Black Mage
    R30 Conjurer
    R15 Thaumature

    Samurai
    R30 Lancer
    R10 Lancer

    Think you get what I"m going at.
    I prefer this idea. And I think it's better to just unlock new classes then level 1 to 50.
    I'm sure that I'm not the only one who like to begin a new class at rank 1.
    And With the talents tree solution you can't just be a gladiator, or an archer. You have to choose a spec. We'll "lost" 7 classes...
    (0)

  2. #72
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kurokikaze View Post
    I understand what you're trying to say. You want to clearly just rename Gladiator into something else and do away with them. This change by itself will not fix those classes.
    No, I want paladin to be a job all to it's self instead of being a WoW-type tree of gladiator. I enjoyed the system of ffxi and I think it should be implemented again to some extent. having paladin and dark knight be jobs all to their own means I can switch between to the two easily, and level them up seperately depending on the type of style I want to play. I don't want to have to re-spec all the time depending on what my LS is doing. why not leave the jobs separate instead of being a "spec"?
    (0)

  3. #73
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Corrderio View Post
    Speaking of FFT style unloocks, maybe you should have other classes ranked up. For example:

    Paladin/Dark Knight
    R30 Gladiator
    R10 Conjurer
    R10 Thaumaturge

    Warrior
    R30 Marauder
    R10 Gladiator

    Dragoon
    R30 Lancer
    R10 Gladiator

    White/Black Mage
    R30 Conjurer
    R15 Thaumature

    Samurai
    R30 Lancer
    R10 Lancer

    Think you get what I"m going at.
    ^ This is something I could go with. Except I think the R30 is a bit too high, I think 20 would be better since they're trying to make it more casual.
    (0)
    Last edited by Anathiel; 03-10-2011 at 10:29 AM.

  4. #74
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    The supposed "lack of predefined roles" does not come from the armoury system. It comes from the content we're now pitched against.

    The armoury system has plenty systems in place to give each class a predefined role (diminishing returns on inappropriate armor, radical mana and HP differences, class affinity, class-exclusive abilities, AOE exclusive to casters).

    Unfortunately when mobs are simply too weak, don't hit hard enough, don't resist enough and ultimately don't pose much of a challenge, those systems aren't tested to their limits.

    The best way to solve (or at least the very first thing to do, probably followed by the implementation of more class-exclusive abilities and the nerfing of unbalanced abilities (Emulate, I'm looking at you) that allow people to fullfill other roles too easily) the problem is to increase the level of challenge posed by party-oriented mobs, and do so radically.

    A raised challenge (that's needed and planned anyway) would push abilities to the limit and make the differencesbetween abilities belonging to the equipped class and those belonging to other class much more evident. And not only abilities.
    Casters/DDs wouldn't be able to tank, other classes wouldn't be able to main heal and so forth.

    AFTER the level of challenge is stabylized on an acceptable level we can actually start thinking on how to increase the definition of roles by adding new class-exclusive abilities and so forth.

    But doing so before the mobs even pose a threat is kinda pointless.
    (0)

  5. #75
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    I to lvled lancer just to lvl 20 for its good abilities and then threw it into the blender....

    I hate how the current armory system forces you to lvl a class to a spec lvl to obtain x y ability and then makes that spec class completely useless by allowing you to use that same ability on any class regardless of lvl and that ability being jsut as powerful with a slightly increased cool down
    (0)

  6. #76
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Abriael I'm not replying to your post because I see what you do to other threads. White knighting is cancerous to the progression of this game. That is all.

    To others; Shuichi of BG has made a nice flowchart that describes the how one would progress in the game:

    http://img827.imageshack.us/img827/7...branchflow.png

    Note that you are free to go back and choose another class whenever you want.

    Spuffin: That is what is happening under our current system and is what I and others want to fix.
    (0)
    Last edited by Kurokikaze; 03-10-2011 at 10:44 AM.

  7. #77
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    Mar 2011
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    Quote Originally Posted by Kurokikaze View Post
    white knighting is cancerous to the progression of this game. That is all.
    This. Cool chart by the way.
    (0)

  8. #78
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Kurokikaze View Post
    Abriael I'm not replying to your post because I see what you do to other threads. Your white knighting is cancerous to the progression of this game. That is all.
    The only thing that's cancerous to the progression of this game is the habit of some people to think that anyone that happens to think some of the present systems shouldn't be scrapped to be "fanboys" or "white knights".

    If you can't answer with valid arguments, then just shut up, instead of insulting or belittling other paying customers that have as much right to express their opinions as you do.
    (0)

  9. #79
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Yeah I really believe predefined roles would make the game A LOT better. Especially if we have a white mage / dedicated healing class. I only play a healer in any MMO (healer / bard). Not to say its hard to heal in this game, but the fact that the role of a healer and of a class that has that label is missing. I know you can heal with a con / thm just fine, its the fact that those con / thm can do so many other things thats the problem.
    (0)

  10. #80
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Flower View Post
    I know you can heal with a con / thm just fine, its the fact that those con / thm can do so many other things thats the problem.
    The fact that you're given many tools doesn't mean you're forced to use them all. I heard the opposite criticism in quite a lot of MMORPGs: "My healer is just a healbot! I want to be able to do something else!"

    It's quite hard to balance the two point of views.
    (0)

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