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  1. #1
    Player
    Zamiel's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    12
    Character
    Zamiel Vonklaus
    World
    Phoenix
    Main Class
    Paladin Lv 80
    no talent tree or limited set of skill, Armory System is best way to create personal your personal class/play style.

    Is much better, imo, introduce Advance job/skill, with new name or classic it is not important, with unlock special, and unique, trait to improve the skill from job necesseray to unlock them and new, few, skill

    ( like
    GLD30 + CON 20 = Templar [ or PLD ] with special trait "Presence" → when you'll use Guard skill increase armor to the party memeber for x sec and "Holy Strike" → ws 1000tp deal Astral DMG and increse Emnity when used on undead/demod mob type
    or
    THA20 + CON30 = Priest [ or White Mage ] with special tait "Stay Strong" → increase duration and efficenty by x% of your Protect and Shell and "Ensa" → heal and remove one negative status
    or
    THA30 + CON20 = Warlock [ or Black Mage ] with special tait "Toxine" → increase duration and efficenty by x% of your Poison and heal you and party members by 50% damage deal and "Mana Break" → if target is a caster type you are able to explode his mana to deal damage
    or
    GLD30 + CON20 = Battle Mage [ or Red Mage ] with special tait "Battle Magic" → Offensive spell now are Istant cast but cd is increase by 50% and damge descrease by 25% and "Fire/Ice/Thunder/Wind/Water Weapons" → Enchant your, and party memebrs, weapons with elemental to deal elemental dmg
    or
    ......
    or
    ......
    )
    (0)
    I'm sorry for my bad English

  2. #2
    Player
    Nightshade's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3
    Character
    Steven Nightshade
    World
    Sargatanas
    Main Class
    Summoner Lv 80
    I am not keen in replacing the current classes with "classic" FF classes so this idea really appeals to me. Wether they go with that or advanced jobs, I would be fine.

    However, I do have a question that I think has not been pointed out and I would like to know more about it. In Limsa Lominsa, there is two guilds representing two classes that are not available as of now: the Arcanists and the Musketeers. Now, what I want to know is if there was announcement that those classes would eventually become available or not.

    To fit more in this topic, I'll like to have your take of those two classes in your system. I know it's a little harder for Arcanist because they gave no info of what they do, but I suppose thyat Musketeers would be easier considering their weapon of choice.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    19

    Like the idea but...

    I like what you came up with but you are limiting the character, putting restrictions when as of now there really are none.

    Yes the way things are the jobs as a whole seem to have no soul, but then again this is because stats are broken as a whole. For example, you are a THM and supposedly what you should raise is your INT/PIE as a CONJ you should raise your MND/PIE. Now if you where to play your THM and use a CONJ spell the fact that your MND is not that great means the spell you use does not hit as hard as the THM spells. The same can be said for any of the classes depending on what they benefit the most from Stats wise.

    Unless stats are going to go away totally then your suggestions are ok, yet you are still limiting yourself, imposing limitations on your character is a bad idea overall. Does it make the character better for some? Probably, but for others all your doing is going back to the Holy Trinity that they wanted to get away from to begin with. But the way they implemented it was bad and it failed miserably. None the less keep the idea's flowing that is the only way that we will see a better game come out of SE's mess.
    (0)
    Marious of Nemesis, Figaro Server: Lancer 37, THM 27, Conj 23

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