Quote Originally Posted by Nyx View Post
I agree with the idea of having a set number of points that i have to be spent in blm before I could spend any in whm and rdm. But I would like to be able to complete the trees (or liscence board) and use all of the abilities I unlocked on my classes regardless of what class I am. I just feel like if I leveled something up I should be able to use it, but my proficiency in it will be much less than the original class it was intended for.

Kind of like the sphere grid system in FFX for example Yuna the summoner/white mage could eventually go through the whole grid and use black magic if you got enough points. there would be barriers where you would have to unlock the ability to get to black magic.

In an MMO I'm thinking that a quest would be a good barrier along with a certain number of points that you need to have in one of the other advanced classes before you could be able to use that ability from a on.

For example you would have to have 50 points on black mage before you could progress to red mage, and then if you wanted to use refresh on black mage you would have to break one of those barriers with a quest and certain number of points.

I guess the overlapping is what some people see as killing the classes as of now, but I think it is keeping them alive. I can play under the name and use the weapon that I like and use the abilities that I like, even though it may not be as good as the intended class, I can make something of my own.

You're handpicking the best abilities from something and forming your own. You now have no use for the other. You have killed that class thats what I explained.

As for the trees/grid have blocks to unlock higher tiered stuff in other trees; I just don't see it fair for the reason I stated above. Something like Refresh as much as it would be nice to have on BLM should stay specific to RDM. Thats what makes it a RDM.

There really needs to be more options than there are points because maxing out an entire grid means everyone will be the same in the end. We, as players, want to play around with builds and figure out what works best. As I said before it's all an illusion after the fact but the players figured out what was best and thats what counts.