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  1. #41
    Player
    Join Date
    Mar 2011
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    Ul'Dah
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    678
    Theres absolutely nothing unique about this. I took a tried and true concept and I switched words around to appeal to Final Fantasy fans.

    Everything is an illusion of customization - when all the theorycrafting is done; you're going to pick what works best. Lemme know if you find a BLM that had merits in Stone. :/
    (1)

  2. #42
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Speeral View Post
    Just please no talent trees, it wreaks of almost every other MMO on the market and they are bloody annoying and over done. I know SE has more class then doing a talent tree system.
    yes cause all the original ideas that SE has come up with so far has made this game a mega smash hit and super fun game!?

    I think what Kuro mentioned is something SE can work on and it works with the FF Lore anyways. Would love to see something like a talent tree that can lead a base class to be something totally different
    (0)

  3. #43
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    Mar 2011
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    Ul'dah
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    34
    Fantastic post, Kurokikaze! This is exactly the kind of thing I was hoping to read on the forums since they've opened, and you've done an amazing job and explaining your ideas. I feel like this system would blend into the current armory system beautifully, and it would really help to push the "FINAL FANTASY" feel to the level that a lot of players are hoping for.

    I've spent a good amount of time theorizing the different directions that an "advanced job" system could work like myself, and while we share some of the same thoughts, you've thought of a lot of great smaller detail-oriented concepts that really make it shine. Kudos!

    On talent trees, I think the same basic concept could be used, and just spun into FINAL FANTASY lore in a much more interesting way (as Kuro's mentioned, in not so many words). Rather than a tree, the same principles could easily be transferred to a different visual system while still giving us control over our characters, a variety of different ways to build them, yet still feel fresh. Like you said, it's all an illusion
    (0)
    Last edited by Nharil; 03-10-2011 at 08:05 AM.

  4. #44
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
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    15
    I really like this idea. It is simple and encourages people to choose to level their job because they like it, rather than because it gives them an ability.

    My only concern with this idea is that a class-specific system makes it hard on some of the more specialized classes to solo. This is why I believe they tried the multiple-class abilities approach, but I think we all realized that it takes too much away from enjoying the job you're playing and made leveling into a giant ability grab. All I am wondering is if anybody has ideas on how to make Kuro's system more enjoyable/easier for solo players?

    One of my initial thoughts was to just encourage duo play rather than to keep the emphasis on solo play. I feel like duos are easy to create for casual players and they encourage making friends, which is what develops a strong MMO community.
    (0)

  5. #45
    Player
    Nyx's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Nyx Elisuren
    World
    Malboro
    Main Class
    Goldsmith Lv 64
    Quote Originally Posted by Kurokikaze View Post
    You wouldnt be able to mix and match right from the start because that would lead to what we have now: people picking whats best from each and putting it all together.

    You will have a set number of points that must be spent in BLM before you could spend any in WHM and RDM. And to keep the chance of exploiting low you limit that to things lower down the ladder in WHM and RDM. I wouldn't want to see a BLM running around with Cure IV or Refresh. Get what I mean? This is whats killing the classes now.

    @ bersha-sensei While theres a place for PvP in the future of this game - it is certainly not now. PVP when it is introduced needs to be in a controlled environment and not open world for balancing issues how they did it in XI (except more fun).

    Your suggestion would turn XIV into XI-2 with PVP in it which is not what I'm for.
    I agree with the idea of having a set number of points that i have to be spent in blm before I could spend any in whm and rdm. But I would like to be able to complete the trees (or liscence board) and use all of the abilities I unlocked on my classes regardless of what class I am. I just feel like if I leveled something up I should be able to use it, but my proficiency in it will be much less than the original class it was intended for.

    Kind of like the sphere grid system in FFX for example Yuna the summoner/white mage could eventually go through the whole grid and use black magic if you got enough points. there would be barriers where you would have to unlock the ability to get to black magic.

    In an MMO I'm thinking that a quest would be a good barrier along with a certain number of points that you need to have in one of the other advanced classes before you could be able to use that ability from a on.

    For example you would have to have 50 points on black mage before you could progress to red mage, and then if you wanted to use refresh on black mage you would have to break one of those barriers with a quest and certain number of points.

    I guess the overlapping is what some people see as killing the classes as of now, but I think it is keeping them alive. I can play under the name and use the weapon that I like and use the abilities that I like, even though it may not be as good as the intended class, I can make something of my own.
    (0)

  6. #46
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    Join Date
    Mar 2011
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    Ul'Dah
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    678
    My only concern with this idea is that a class-specific system makes it hard on some of the more specialized classes to solo. This is why I believe they tried the multiple-class abilities approach, but I think we all realized that it takes too much away from enjoying the job you're playing and made leveling into a giant ability grab. All I am wondering is if anybody has ideas on how to make Kuro's system more enjoyable/easier for solo players?

    One of my initial thoughts was to just encourage duo play rather than to keep the emphasis on solo play. I feel like duos are easy to create for casual players and they encourage making friends, which is what develops a strong MMO community.
    SP/EXP rewards from quests. Anything that you do on your class should reward you with progress to your class. Again, it works in every other solo-grind-to-top MMO.. With proper execution it will work here. lol

    Some of the base class skills can be used across the spec. So say for a CON/WHM soloing they would have low tiered elemental nukes (Fire, Blizzard, etc) and their higher level offensive spells (Holy, Banish anything else they could come up with).
    (0)

  7. #47
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    Join Date
    Mar 2011
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    Ul'Dah
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    678
    Quote Originally Posted by Nyx View Post
    I agree with the idea of having a set number of points that i have to be spent in blm before I could spend any in whm and rdm. But I would like to be able to complete the trees (or liscence board) and use all of the abilities I unlocked on my classes regardless of what class I am. I just feel like if I leveled something up I should be able to use it, but my proficiency in it will be much less than the original class it was intended for.

    Kind of like the sphere grid system in FFX for example Yuna the summoner/white mage could eventually go through the whole grid and use black magic if you got enough points. there would be barriers where you would have to unlock the ability to get to black magic.

    In an MMO I'm thinking that a quest would be a good barrier along with a certain number of points that you need to have in one of the other advanced classes before you could be able to use that ability from a on.

    For example you would have to have 50 points on black mage before you could progress to red mage, and then if you wanted to use refresh on black mage you would have to break one of those barriers with a quest and certain number of points.

    I guess the overlapping is what some people see as killing the classes as of now, but I think it is keeping them alive. I can play under the name and use the weapon that I like and use the abilities that I like, even though it may not be as good as the intended class, I can make something of my own.

    You're handpicking the best abilities from something and forming your own. You now have no use for the other. You have killed that class thats what I explained.

    As for the trees/grid have blocks to unlock higher tiered stuff in other trees; I just don't see it fair for the reason I stated above. Something like Refresh as much as it would be nice to have on BLM should stay specific to RDM. Thats what makes it a RDM.

    There really needs to be more options than there are points because maxing out an entire grid means everyone will be the same in the end. We, as players, want to play around with builds and figure out what works best. As I said before it's all an illusion after the fact but the players figured out what was best and thats what counts.
    (0)

  8. #48
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    Mar 2011
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    Limsa Lominsa
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    15
    I hope your idea is on the next poll
    (0)

  9. #49
    Player
    Zamiel's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    12
    Character
    Zamiel Vonklaus
    World
    Phoenix
    Main Class
    Paladin Lv 80
    no talent tree or limited set of skill, Armory System is best way to create personal your personal class/play style.

    Is much better, imo, introduce Advance job/skill, with new name or classic it is not important, with unlock special, and unique, trait to improve the skill from job necesseray to unlock them and new, few, skill

    ( like
    GLD30 + CON 20 = Templar [ or PLD ] with special trait "Presence" → when you'll use Guard skill increase armor to the party memeber for x sec and "Holy Strike" → ws 1000tp deal Astral DMG and increse Emnity when used on undead/demod mob type
    or
    THA20 + CON30 = Priest [ or White Mage ] with special tait "Stay Strong" → increase duration and efficenty by x% of your Protect and Shell and "Ensa" → heal and remove one negative status
    or
    THA30 + CON20 = Warlock [ or Black Mage ] with special tait "Toxine" → increase duration and efficenty by x% of your Poison and heal you and party members by 50% damage deal and "Mana Break" → if target is a caster type you are able to explode his mana to deal damage
    or
    GLD30 + CON20 = Battle Mage [ or Red Mage ] with special tait "Battle Magic" → Offensive spell now are Istant cast but cd is increase by 50% and damge descrease by 25% and "Fire/Ice/Thunder/Wind/Water Weapons" → Enchant your, and party memebrs, weapons with elemental to deal elemental dmg
    or
    ......
    or
    ......
    )
    (0)
    I'm sorry for my bad English

  10. #50
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Talent Tree with a FF spin all the way! Please not the FFT approach. Also definately need to keep the Talent skills/traits NOT cross-class assignable. The whole idea is unique builds that specialize. The Base classes wil work just fine for cross-class assignment of abilities.
    (0)

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