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  1. #1
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Just please no talent trees, it wreaks of almost every other MMO on the market and they are bloody annoying and over done. I know SE has more class then doing a talent tree system.
    (1)

  2. #2
    Player
    arlee's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Nekoh Tee
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Speeral View Post
    Just please no talent trees, it wreaks of almost every other MMO on the market and they are bloody annoying and over done. I know SE has more class then doing a talent tree system.
    yes cause all the original ideas that SE has come up with so far has made this game a mega smash hit and super fun game!?

    I think what Kuro mentioned is something SE can work on and it works with the FF Lore anyways. Would love to see something like a talent tree that can lead a base class to be something totally different
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    15
    I really like this idea. It is simple and encourages people to choose to level their job because they like it, rather than because it gives them an ability.

    My only concern with this idea is that a class-specific system makes it hard on some of the more specialized classes to solo. This is why I believe they tried the multiple-class abilities approach, but I think we all realized that it takes too much away from enjoying the job you're playing and made leveling into a giant ability grab. All I am wondering is if anybody has ideas on how to make Kuro's system more enjoyable/easier for solo players?

    One of my initial thoughts was to just encourage duo play rather than to keep the emphasis on solo play. I feel like duos are easy to create for casual players and they encourage making friends, which is what develops a strong MMO community.
    (0)

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