Now let's see how this pans out for our Gladiator.
- Quest is made available from guild at Rank 30. Trials of the Paladin or the Dark Knight.
* Paladin = Tank / increased damage mitigation, few minor healing spells
* Dark Knight = DD / increased damage output, few minor damage/debuff/absorbs spells
- For this example I'll pick PLD (its what I want to play).
- At rank 36 I'll get the Gladiator Quest and do it normally. Rage of Halone would be a skill that both specs could use (its obviously a tank skill so PLD would have talents to buff the output on it or turn some of that damage taken while charging into HP)
- At rank 40-42 I'll get a PLD Quest for a spec-specific weapon. Does this sound familar to anybody?
- At 46 (assuming the cap isn't increased for a while) we can introduce the quest chain for Artifact Armor.
- By max rank I'll have all my points used up in talents that help me perform my predefined role in groups and wearing some shiny armor that is indicative of a Final Fantasy class that I want to play.
I have effectively taken things from WoW/FFXI/FF in general and mixed them together. Yoshi-P said it himself; The fact that FFXIV tries to be so different from other games, even its predecessor, is what is harming it.
Flowchart for paths by Shuichi of BG forums:
http://img827.imageshack.us/img827/7...branchflow.png
FFXIV under Tanaka: Reinvent the wheel, end up with a square and wonder why it won’t roll.
For those that need a picture:
http://img.photobucket.com/albums/v2...alent-Tree.jpg
Example of what the tree could look like for Conjurer by Rhianu:
http://img.photobucket.com/albums/v2...censeBoard.png
Example of the specs by Solracht of BG:
http://i53.tinypic.com/5aqb6g.jpg
Talent trees or license board - they're both the same thing.
That’s a talent tree for the Paladin in World of Warcraft. What I'm proposing is in a sense the exact same thing except I'm using names that are staples in the Final Fantasy franchise. This will give players the sense that they are playing an "old school class" all while balancing current classes/skills (not replacing) and introducing new and exciting content for the game.
When SE decides to roll out new mid-high level content they must be balanced for use with these Advanced Classes and not the Base Class. These talents and path choice must be made so obvious and an overall upgrade to our base class that players will not need to use the base beyond a certain point. It'll still be a Gladiator - I just turned it into a Paladin down the road.
Now SE doesn't have to use this same example that I gave with Gladiator evolving into a Paladin or Dark Knight. Gladiator could also evolve into a Warrior but personally I feel that option is better left for Marauder.
Let's take a look at a few of the possible Advanced Classes / Specializations that can be made from our current classes:
Gladiator -> Paladin (tank) / Dark Knight (damage) / Thief (damage)
Marauder -> Warrior (damage or tank) / Berserker (damage)
Archer -> Ranger (damage) / Musketeer (damage) / Corsair (buffer) / Cannoneer (damage)
Lancer -> Dragoon (damage) / Samurai (damage or tank)
Pugilist -> Monk (damage or tank) / Ninja (damage or tank) / Thief (damage)
Conjurer -> Black Mage (damage) / White Mage (healer)
Thaumaturge -> Red Mage (heals/debuff) / Time Mage (debuff) / Summoner (damage or healer) / Mystic Knight (tank) / Necromancer (damage or tank)
These are examples using classes from Final Fantasy games. Some of these options might seem weird at first but that’s because I'm taking into consideration that Weapons = Classes in this game. In the case of Gladiator I added Thief because the "Dagger" weapon is currently considered a "Sword". I'm aware that with the way skills are currently distributed Thief would be a better option for Pugilist so I left it up there. Again these are EXAMPLES that others and myself have came up with, this not a clear cut path.
MINOR UPDATE:
Class Icons: There is no need to change them, just recolor them for specs. Pick a color that defines the spec and use it in the class icon. White mage would be the Conjurer icon but white. I don't think I need to give more examples... For most of the classes (from XI) that I listed there seems to be a definitive color already - just look at that classes' Artifact Armor.
POST-IMPLEMENTATION BENEFITS
Let's see what this does in regards to addressing the issues listed at the top of the post.
MAJOR:
1. No predefined roles:
These specs as you can see above will essentially be the roles that players take in parties. Gladiator/Paladin would be a tank and Gladiator/Dark Knight would be a damage dealer. People will know exactly what they have to do and work on building their characters to better fit those roles in parties. We have players in the game that currently don't have a clue what they should be doing because nothing has been set in stone for the player; Players wearing gear that is questionable for their class (I'm aware that stats don't work and that’s a WHOLE other issue that needs to be addressed shortly after fixing classes) or Thaumaturges tanking and soloing HNMs (the current system is broken and has allowed this) or Conjurers that want to deal damage because they have high tiered spells but can’t because any caster in this game is automatically a healer as established by the community.
2. Lack of class uniqueness:
The roles/advanced classes/specialization will be what makes these classes unique. They will have traits and abilities that can only be used while in that spec. In order to appease the players that have grown fond of using abilities from other disciplines; let them use skills from the class up until a certain rank or go through them all up to a certain rank and
re-balance them for use cross-class. Unfortunately the thing that is repeated in both methods is "up to a certain rank" - don't be fooled: the line must be drawn somewhere to avoid exploiting and promote uniqueness across all classes. Personally I would re-balance skills up to Rank 20 and draw the line there. I can hear the complaints already from people who use Rank 30+ skills on other classes but these people are oblivious to the fact that that is killing other classes. Unfortunately this is something that I feel must be done. Whether or not SE decides to use specs – it’s going to happen, it’s just a matter of when (like the nerf to Punishing Barbs).
MINOR
1. Final Fantasy Identification:
Players who feel like the current classes are alienated from the series will no longer feel that way. Sure they will be starting as a class they are unfamiliar with but they will work towards a class they want to play. I'm going to use FFXI as an example for this to better explain the path:
After beta was over I decided that for FFXI-PC release I would level the Dragoon class. In order to do this I chose to do Warrior and level with a spear (because that was allowed) so that when I hit 30 and do the quest I could be well prepped for playing Dragoon. Others players may have done this as well, they definitely did it for other classes (Leveled WHM to play SMN). We, the players, chose certain paths because it lead to:
1) Playing the class we wanted.
2) The skills/weapon ranks from the previous class can be used to better serve the new class.
For FFXIV's case; all we're doing is removing the choice with this proposal. SE is telling you that if you want to play that Summoner you need to start as a Thaumaturge. A choice we would've made on our own using our better judgment. "These skills would be useful on my Summoner."
If you look at it this way; it is essentially the same thing with the exact same end results.
CLOSING
SE will have successfully addressed these issues and many more that plague the Armory System by introducing this into the game. This is an extension of the Armory System, rebalancing of abilities, and a culmination of other fixes to Final Fantasy XIV under the guise of the Dev Issue 1033: Class Name Changes.
This is a proposal by myself and others on the Blue Gartr Forums; feel free to agree/disagree/comment/change but ultimately it is up to SE to do what needs to be done.
Thanks for taking the time to read this. Let me know if there are things that could be added that work with the concept.
