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  1. #641
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Augury View Post
    I'd like to disagree, only on the notion that in my opinion, gear should be mostly aesthetic in value, and though more leve gear which will be job specific has been announced, I'd rather raiding gear not become a part of the game, or NM gear which is better than crafted gear. This is because I am of the opinion, that the game's best items should be crafted, not found. I think end-game gear should represent many mechanical and aesthetic choice combinations to give players more control over their appearance than "What produces the best buffs". So in this respect, I would like gear to avoid being set-driven as well.
    ok, might be a bit of misunderstanding here,

    I was more saying that having gear that only one job can use, that has specific traits/values/abilities further makes jobs unique, and that means we dont have to go too crazy trying to make the actual jobs so rigid.

    I do see what you mean about having job specific gear limiting visual choices, but the game is already like that now, if i want an evasion set up, i need specific gear, if i want a defense set up different gear, and im limited based on my class. And frankly thats not enough visual differentiation for most people, i think its only going to get more rigid, whether its crafted or not.

    Personally i would enjoy some type of high level system where you could customize your look, and not be bound by a certain gear look for certain stats, but it doesnt look like most people like that idea. They want monks to look like monks, whm to look like whm etc.
    (0)

  2. #642
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    If you rename my specializations to the "Job System" and call the advanced classes "Jobs" it still works without any further changes.
    (0)

  3. #643
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Man would it be cool if the jobs weren't class-specific.

    The "TRADSHNAL FAINL FANTSY" zealots would probably get a seizure if we saw a sword/hth using dragoon though.
    (2)

  4. #644
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    lmao but but but old FF games had Dragoons that used swords/rapiers.

    Who cares fool? Lance was still the best and optimal choice.
    (0)

  5. #645
    Player

    Join Date
    Apr 2011
    Posts
    116
    Well that's to be expected though, the game is still in it's very early stages- but I think for the better of the game's future, gear related bonuses and Defense shouldn't increase a great deal, or even be crazy enough to say that gears should only require pLv 50 to use, with no exception, meaning that the player has the ability to grind up to 50 by shifting gear for higher values, but at 50 they have to actually start playing with several options that work for them, which shouldn't be numerical alone. Such a thing is probably a bit of a pipe dream though.
    (0)

  6. #646
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    20,000 views and 646 replies.

    I would just like to thank the Academy and the people on these forums for making it possible. Keep the dream alive! (b'-')b
    (1)

  7. #647
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Kurokikaze View Post
    20,000 views and 646 replies.

    I would just like to thank the Academy and the people on these forums for making it possible. Keep the dream alive! (b'-')b
    You're welcome. *tasers Kuroki*

    Now, thread necroing? Not cool. :P
    (0)

  8. #648
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Actually now that I think about it, whether they'll change it through talents or advanced classes doesn't really matter at the end of the day.

    What is most important is how the progression speed is handled. If there are jobs to level on top of classes, the grind should be cut in half at the very least, if not more since talents would contain more than one "job" within them for simply one leveling session.

    Ultimately the difference is in the leveling speed. I think casuals would benefit more from the separate job-approach. Sure, they'll be leveling more jobs, but they'll do it fast.

    EDIT: Unlike XI, each class would unlock two jobs. Further, you could only play on one job related to the class (when not in a town). But, you could play on other jobs that are unrelated to the current class. Once you pick a job, other jobs related to the class become unavailable and locked until you go to town.

    To summarize, there are double as many jobs as there are classes, but you can only play with as many jobs at once as there are classes. Each class and job is leveled separately, with jobs beginning at rank 15 as opposed to rank 1 and are unlocked by getting your class from rank 1 to 30. Leveling speed is doubled.

    This would also have the beneficial effect of keeping the low ranks more active as the game grows older even without many new players joining in.
    (0)
    Last edited by Betelgeuzah; 05-02-2011 at 02:57 AM.

  9. #649
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    At this point I really just want to know what's going on. All speculation washed away leaving only the facts to remain.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  10. #650
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    Man would it be cool if the jobs weren't class-specific.

    The "TRADSHNAL FAINL FANTSY" zealots would probably get a seizure if we saw a sword/hth using dragoon though.
    Man, Monk/Dragoon was actually a lot of fun in XI.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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