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  1. #631
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    Mar 2011
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    Ul'Dah
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    The above comment made very little to no sense.
    (2)

  2. #632
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    Mar 2011
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    Ul'Dah
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    678
    Hoping Bayohne or Rukkirri could help shed some light on this new Job System that Yoshi-P mentioned in the last letter.
    (1)

  3. #633
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    Apr 2011
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    Brilliant idea, very well thought out! I hope the dev's at least read and discuss this together, as it could lead to something very good for this game, and exactly what it needs!

    Again, nice job!
    (0)

  4. #634
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm fine with an idea like this as long as we aren't stuck in any path once we activate it. I believe you did mention being able to switch as you like in the OP though, so that's fine. I just hate being restricted or forced down a certain path, that's one of the big things for me in FFXIV. I enjoy having the freedom to play any given class on one character.
    (1)

  5. #635
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    This idea has merit~

    Although, I wouldn't be opposed to them completely overhauling the current classes, and giving players a one-time ability to shift their current progress from their old classes to the new ones.
    (0)

  6. #636
    Player
    Amsai's Avatar
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    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kurokikaze View Post
    I would greatly appreciate it if a community rep could bring this thread to a dev's attention so they could chyme in and give their own take or let us know what they have in mind in regards to classic FF classes.

    If I have a better understanding of which route they are willing to go with, I could probably come up with something better. It would also let other players better formulate their ideas instead of making random suggestions like FFT unlocks.

    Thanks in advance.
    THIS.

    Give us a crown post already, and FFS lets us know what direction this game is taking.
    (0)

  7. #637
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    Apr 2011
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    While I think the thought is in the right place, I think there should be no "advanced class". There should simply be jobs and disciplines which pour into one another to fill the player's desired mold for a character. As such, I think the job system should only feature what used to be "advanced" jobs for the job system, because jobs should be an ADVANCED FEATURE. The player obtains their jobs by progressing in the game to a point where they can properly access the armory system's needs. Instead of White Mages, the "job" which combines whack n' cast healing should be the Devout. The "nuke" should probably be an Elementalist or Magus. Red Mages should probably be Sorcerers, not to betray the classic flavor of FF, but to enrich the game upon the crannies of it's lore as opposed to the troupes of it's title.

    I'm not opposed to "traits", but skill trees, I am, but that's been addressed several times before.

    Also.... YES, PLEASE CROWN THIS... This thread has alot of excellent player resources in it
    (0)
    Last edited by Augury; 04-28-2011 at 01:30 PM.

  8. #638
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zantetsuken View Post
    This idea has merit~

    Although, I wouldn't be opposed to them completely overhauling the current classes, and giving players a one-time ability to shift their current progress from their old classes to the new ones.
    That is kinda the route I would like them to take if they thought it was needed, though I don't mind what they do really as long as it's fun ^^
    (0)

  9. #639
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Its well thought out, but i would avoid the class trees, also i dont know about adding a whole new leveling thing.

    I would put jobs as a role, which gives special abilities/traits that you upgrade via quests, these traits would define your class more than your skills, and gear options would also further define them.
    But it would nice to hear more of the direction planned for the battle system, no matter which way they are going with it
    (0)

  10. #640
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    Apr 2011
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    Quote Originally Posted by Physic View Post
    Its well thought out, but i would avoid the class trees, also i dont know about adding a whole new leveling thing.

    I would put jobs as a role, which gives special abilities/traits that you upgrade via quests, these traits would define your class more than your skills, and gear options would also further define them.
    But it would nice to hear more of the direction planned for the battle system, no matter which way they are going with it
    I'd like to disagree, only on the notion that in my opinion, gear should be mostly aesthetic in value, and though more leve gear which will be job specific has been announced, I'd rather raiding gear not become a part of the game, or NM gear which is better than crafted gear. This is because I am of the opinion, that the game's best items should be crafted, not found. I think end-game gear should represent many mechanical and aesthetic choice combinations to give players more control over their appearance than "What produces the best buffs". So in this respect, I would like gear to avoid being set-driven as well.
    (0)

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