It's really sad how many people here can't read, or can read but not comprehend.

For the people saying that Paladin or Dark Knight should be started over at level 1, the thing is what is proposed here is not a new job. It is a focus of the Gladiator job. Kuro has mentioned more than once that you will need to start the "focus" back at level 30. So at 30 you are not becoming a Paladin or Dark Knight, you are becoming a tanking focused Gladiator, with the name changed to give people a final fantasy warm and fuzzy. Same with Dark Knight, it isn't a new class, it is a damage dealing focused Gladiator. Once you level both of these you can switch between these "focuses." If that isn't clear say so and I will get you into a vent somewhere and get you hooked on phonics.

The other issue people can't seem to get is people don't understand that a license board and a talent tree are both the same thing, just with different graphic representations. The point of it is to make classes more customizable and to keep balance within one class. For those who thing there should be no limit to what abilities you can use on what class, just stop posting because that effectively will do one of two, or both, of these things. 1. Ultimately, all players will level all classes to 50, and use the best abilities in a cookie cutter combo that will be the best. Devs will be forced to develop content based on these combos, and ultimately, there will be no point in bothering with worse combinations. 2. Same, except there will be a best combo for each role in a party, i.e. Tank, DD, healer/support. Most likely both, as people will use the ultimate solo combo solo, and the ultimate role combo valid for what task they are doing in a party. IF YOU DON'T UNDERSTAND WHY THIS IS BLAND, KILL YOURSELF!

There are alot of other issues people can't seem to get straight. The concept as laid out by Kuro is that all the level 30 and below abilities will still be cross classable, just subject to balancing by weakening the power of it so it isn't overpowered. The plan set forth here is great, and promotes a good balance of choices with a good balance of limitations.

It is unavoidable that ultimately there will still be cookie cutter combos. However, if the game play experience is varied, the options will be varied to meet those purposes. Also, since 14 is much more solo friendly, those who want to be special like snowflakes/butterflies can solo when people don't want their pointless hybrid in a group for higher end content. The system proposed here, once again, is awesome. Why? Because it lets you snowflakes play how you want, but be able to adjust to a group situation for group content if required. If you refuse to adjust your playstyle when working in a group that is really more your problem than the balance of this design.

If I am unclear please post and I'll try to figure out what language forums you are looking for because it isn't english.

To Kuro, if I am mistaken in any part here just quote it and correct it, but I think its pretty straight forward and I have tried to help clarify what you are trying to say a bit.