Quote Originally Posted by Betelgeuzah View Post
IMO that should be up to devs to decide, and not be a concern of ours.

But to clarify, I agree with you in that your suggestion as the whole will make the experience better for everyone, but I am looking at the specifics and what the intentions behind them are.



But that.. is not what I am trying to say. I'm saying that skills within the class itself [specializations in other words] should be free for us to decide. How I understood your proposal was that to equip some higher BLM spells, you would have to have lower BLM spells equipped first. I think this is fine as far as traits go, but skills/spells themselves...?



Definitely. I am merely debating where exactly the line should be drawn, to provide the best possible game experience for the least amount of freedom lost. For the most part, I like what you're proposing.
Forgive me by the way, I didn't mean for that to come off overly defensive.

Not necessarily spells, I mean that could be a choice, but you would have to choose from certain options. Lemme explain the levels a little better:

Each Level (5 max) is just progression for the specialization/job/omgwhatever. lol
Each level has a few things scattered in it that range from. Spells, abilities, spec enhancements (ex. INT+5 for BLM), spec traits (ex. Conserve MP 1 for BLM).

Now let's visualize this how they would lay this out (again this is an example):

LV1
- Fire/Blizzard/Ice/etc
- INT+5
- Converve MP 1
- Other things. I'm fried right now.

It'll gradually get more potent and much much more specific to BLM once you get into the upper tier with the final one giving BLM's their signature thing (whatever that may be: Ga IIIs, AMs).

LV4
- MP Charge: When a spell crits you get 20% of it's cost back.
- Conserve MP 3
- Fire/Blizzard/Ice/etc III


Now let's go back to the idea:
What I'm saying here is that you're given points and you must use a certain amount of points from whatever abilities/traits/bonuses/enhancement are in that level (or any level before it) before you can move onto the next level. This means that you go from the bottom of the list up. As opposed to now with no limits and we go from the top of the list down. Top obviously being better.

Is that clearer? I don't think I can further simplify that. This is what they've done in other Final Fantasies.

Btw: Talent trees are an evolution of old MUD games and D&D.