Quote Originally Posted by Betelgeuzah View Post
Is it because there's more choice or something else entirely, though? As long as it is beneficial to limit our options to achieve a better game experience, they should do it.. but I don't agree with limiting us needlessly, just because other games do it.

For example, why would they do this:



?

I'm not disagreeing, yet, but I'd like to hear what exactly makes the above superior to being able to choose what skills to use more freely. I can see that to use certain traits, you should have certain amount of specialized skills/spells equipped (kinda sounds like... BLU?), but I don't currently see why it has to expand to skills and spells in general. The specialized skills simply need be locked to the class in question, imo. Just like you couldn't use skills and spells above lvl37 in XI for obvious reasons.
As yourself this, why would I suggest this if I don't feel that it would better the game experience for players? Also this make future balancing for the devs much easier.

Because the way we have it now:

If I leveled CON and THM to 50: I would pick the best skills from each of those and combine them. I'm killing one or both jobs in the process by taking something that is unique to one and using it on the other. This goes back to class uniqueness and is exactly why the devs and the majority of players feel its an issue.

This is happening right now with every single class. As I said in the OP; "I don't know many people that leveled LNC to 50 but I can name a few dozen that leveled it to 20 for Fleet of Foot".

I agree with you that the line needs to be drawn somewhere as it was in XI. Currently there is no line and thats where a portion of the problem is.