Quote Originally Posted by Augury View Post
I'd like to disagree, only on the notion that in my opinion, gear should be mostly aesthetic in value, and though more leve gear which will be job specific has been announced, I'd rather raiding gear not become a part of the game, or NM gear which is better than crafted gear. This is because I am of the opinion, that the game's best items should be crafted, not found. I think end-game gear should represent many mechanical and aesthetic choice combinations to give players more control over their appearance than "What produces the best buffs". So in this respect, I would like gear to avoid being set-driven as well.
ok, might be a bit of misunderstanding here,

I was more saying that having gear that only one job can use, that has specific traits/values/abilities further makes jobs unique, and that means we dont have to go too crazy trying to make the actual jobs so rigid.

I do see what you mean about having job specific gear limiting visual choices, but the game is already like that now, if i want an evasion set up, i need specific gear, if i want a defense set up different gear, and im limited based on my class. And frankly thats not enough visual differentiation for most people, i think its only going to get more rigid, whether its crafted or not.

Personally i would enjoy some type of high level system where you could customize your look, and not be bound by a certain gear look for certain stats, but it doesnt look like most people like that idea. They want monks to look like monks, whm to look like whm etc.