Quote Originally Posted by Physic View Post
Its well thought out, but i would avoid the class trees, also i dont know about adding a whole new leveling thing.

I would put jobs as a role, which gives special abilities/traits that you upgrade via quests, these traits would define your class more than your skills, and gear options would also further define them.
But it would nice to hear more of the direction planned for the battle system, no matter which way they are going with it
I'd like to disagree, only on the notion that in my opinion, gear should be mostly aesthetic in value, and though more leve gear which will be job specific has been announced, I'd rather raiding gear not become a part of the game, or NM gear which is better than crafted gear. This is because I am of the opinion, that the game's best items should be crafted, not found. I think end-game gear should represent many mechanical and aesthetic choice combinations to give players more control over their appearance than "What produces the best buffs". So in this respect, I would like gear to avoid being set-driven as well.