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  1. #461
    Player
    Flower's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kurokikaze View Post
    No they can't. There are cross-class limitations now, they're just really weak. There is NO getting around it. In order to go forward from here they need to nerf cross-class usage more.
    If by cross-class limitations you mean the ability to bring spells / actions from other classes over to another I agree with you. There needs to be some level of uniqueness about the class and or its role. There needs to be a little bit of definition as well. Otherwise we run into problems like we are having now where people want to play more defined roles so they are not forced to play a style they have a bad taste for. I mean I LOVE healing, I hate when I get into a group and there are already like 1 con and 1 thm. That usually means I end up dd'ing or being bored as crap bec the other two classes can heal as well.

    I wish they would do something about this issue.
    (0)

  2. #462
    Player
    OmegaNovaios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    All these ideas/fixes will resolve this issue.
    (0)

  3. #463
    Player

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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Kurokikaze View Post
    This right here is proof that you have not read the OP. Please just leave.

    To the posts above. Keep it out of my thread.
    Seriously...

    You bring a good idea, some have brought others, what's the problem in comparing them one aside the other?
    (0)

  4. #464
    Player
    Corrderio's Avatar
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    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    The Job/Class system could start to be like Zantetsuken's overall idea to a certain extent. FFXIV should change the spells/abilities around on the jobs so that they aren't mixed around so much. (Example: Make CON have BLM spells and THM have WHM spells). Then change the names of the classes to match previous FF titles and the ability to unlock advanced classes by ranking up a variety of other classes. I also like Zante's idea of DoH jobs having an effect on unlocking certain DoW or DoM classes.
    Because the lore is already set on thos classes and redoing the lore would be more trouble than it's worth to rename current classes to fit the "classic" classes.
    (0)

  5. #465
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i find it funny that both the thm and pug are collectors. pugs beat people up for money and the thm is a hitman killing by contract.
    (0)


    http://crystalknights.guildwork.com/

  6. #466
    Player
    Joe_Cool's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    Quote Originally Posted by Corrderio View Post
    Because the lore is already set on thos classes and redoing the lore would be more trouble than it's worth to rename current classes to fit the "classic" classes.
    You can still keep the lore that is already set with the classes.

    I'm not saying change THM to the White Mage name. That class can be a different name, I'm just saying change the spells and abilties around so that a certain classes spells/abilties aren't so much of a mix & match.
    (0)
    Last edited by Joe_Cool; 03-20-2011 at 07:49 AM.

  7. #467
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    OP: excellent.
    If they do something like this, I'll finally have a goal worth logging in for.
    (0)

  8. #468
    Player

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    Mar 2011
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    Grid-of-trees
    Posts
    39
    Quote Originally Posted by northernsky View Post
    Seriously...

    You bring a good idea, some have brought others, what's the problem in comparing them one aside the other?
    From this post:

    Quote Originally Posted by Cairdeas
    They whole point of the XIV system is you can do what ever you want and level everything on one Character. Please stop trying to force the FFXI system into a WoW Shell and sell it to us as a fix when all that does it take away everything a lot of us enjoy about this game.
    There is no problem in comparison, but what was said was that this 'Specialization' idea was mashing WoW on top of FFXIV, and that isn't the case. Hence why he asked the poster to leave.

    Probably a bit abrupt and even rude, but given how much Kuro has responded to the exact same remark from previous posters and his involvement with the debate on this thread, it is hard to fault him for snapping a bit at a post that seemingly ignored 45+ pages of previous posts.

    Comparison is fine, but trying to boil down any of these suggestions into : "that's just wow" is a little trite in itself, and not really a participation in discussion or feedback.

    The OP itself shows that talent trees are just being used as a 'placeholder' for whatever GUI would be implemented.

    Personally, I don't want to see a WoW talent tree pop up in my FFXIV... I would quit the game right there. But if they took the exact same progression, bonuses, and abilities, and popped into a GUI that looked like a Sphere Grid, I would be hooked.

    That was a point made in the OP. That the GUI is up for debate, but seeing as the many players are familiar with the 'talent tree' in MMOs it makes a better placeholder for whatever original GUI SE chooses to use.

    The second point being, that within this system you can STILL level all classes, and switch between them whenever you like. You are only restricted to whatever Advanced class you choose at the time, and this class can be switched in town or via quest at your choosing. It is clearly stated in the OP.

    The OP system is nothing like WoW, you don't make alts, you continue your adventures on one character, growing with each experience and class change. If anything it is more like FFXI's system than the one we currently have in FFXIV.

    TLDR: Kuro had pretty good reason for saying that this post ignored the OP and the past 45 pages, even if he was a bit rude about it. The poster either needs to read the OP and respond with insight, or suffer being potentially ignored by the rest of the debate.
    (0)
    Last edited by Shazaam; 03-20-2011 at 06:06 PM.
    Idiot wind, blowing through the buttons of our coats
    Blowing through the letters that we wrote
    Idiot wind, blowing through the dust upon our shelves
    We’re idiots, babe
    It’s a wonder we can even feed ourselves

  9. #469
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    Join Date
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    Quote Originally Posted by Shazaam View Post
    There is no problem in comparison, but what was said was that this 'Specialization' idea was mashing WoW on top of FFXIV, and that isn't the case. Hence why he asked the poster to leave.

    Probably a bit abrupt and even rude, but given how much Kuro has responded to the exact same remark from previous posters and his involvement with the debate on this thread, it is hard to fault him for snapping a bit at a post that seemingly ignored 45+ pages of previous posts.

    Comparison is fine, but trying to boil down any of these suggestions into : "that's just wow" is a little trite in itself, and not really a participation in discussion or feedback.

    The OP itself shows that talent trees are just being used as a 'placeholder' for whatever GUI would be implemented.

    Personally, I don't want to see a WoW talent tree pop up in my FFXIV... I would quit the game right there. But if they took the exact same progression, bonuses, and abilities, and popped into a GUI that looked like a Sphere Grid, I would be hooked.

    That was a point made in the OP. That the GUI is up for debate, but seeing as the many players are familiar with the 'talent tree' in MMOs it makes a better placeholder for whatever original GUI SE chooses to use.

    The second point being, that within this system you can STILL level all classes, and switch between them whenever you like. You are only restricted to whatever Advanced class you choose at the time, and this class can be switched in town or via quest at your choosing. It is clearly stated in the OP.

    The OP system is nothing like WoW, you don't make alts, you continue your adventures on one character, growing with each experience and class change. If anything it is more like FFXI's system than the one we currently have in FFXIV.

    TLDR: Kuro had pretty good reason for saying that this post ignored the OP and the past 45 pages, even if he was a bit rude about it. The poster either needs to read the OP and respond with insight, or suffer being potentially ignored by the rest of the debate.
    Still curious why we need class names to define playstyle, when you explain that in a form other than that FFXi or FF (insert number here) did so, we can talk. Thanks.


    -Have fun!
    (0)

  10. #470
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    Quote Originally Posted by Seikninkuru View Post
    Still curious why we need class names to define playstyle, when you explain that in a form other than that FFXi or FF (insert number here) did so, we can talk. Thanks.


    -Have fun!
    It's not just about class names. Those are just flavor to add the 'FF feel' and potentially draw back in players that quit the game over a frustration of it being a generic MMO as opposed to FF.

    The true draw of the 'advanced classes' is to specialize roles. So you can specialize in being a tank, a controller, a healer, a magic nuker, a ranged DD, a melee DD, a buffer... etc.

    That is why we need to define playstyle. The class names are just a way to do it, and one that I think just about every FFXIV player present or future would be behind. Not to mention the history and lore behind something as simple as the name 'Red Mage' or 'Dragoon'.

    If I need to explain without using past FF games, then the FF MMO could just as well be called Eorzean Adventures. Love it or hate it, the FF name brings in players who want to experience the FF mythos online.

    Most chose (and will choose) the game to play a Final Fantasy, not to play a random MMO offering.
    (0)
    Idiot wind, blowing through the buttons of our coats
    Blowing through the letters that we wrote
    Idiot wind, blowing through the dust upon our shelves
    We’re idiots, babe
    It’s a wonder we can even feed ourselves

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