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  1. #1
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I honestly can't stand talent trees. They are rather pointless when you consider the mix/max is inevitable. You might as well have pre-determined traits and abilities. I really wouldn't like that people could respec either. Being able to go from DRK to PLD is rather lame, it would be like having 2 classes at max even though you only leveled one. They are 2 very different classes and should stay separate in my opinion.

    I'd much prefer the advanced jobs and a re-haul of all current ones, set up in a more classic FF way.
    (0)

  2. #2
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I don't like skill trees either, I thought these advanced classes or jobs would help preexisting classes spells and only add new abilities/ spells from old FF games lol. TO further pigeon hole people for lack of a better term.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    The above comment made very little to no sense.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Hoping Bayohne or Rukkirri could help shed some light on this new Job System that Yoshi-P mentioned in the last letter.
    (1)

  5. #5
    Player

    Join Date
    Apr 2011
    Posts
    4
    Brilliant idea, very well thought out! I hope the dev's at least read and discuss this together, as it could lead to something very good for this game, and exactly what it needs!

    Again, nice job!
    (0)

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I'm fine with an idea like this as long as we aren't stuck in any path once we activate it. I believe you did mention being able to switch as you like in the OP though, so that's fine. I just hate being restricted or forced down a certain path, that's one of the big things for me in FFXIV. I enjoy having the freedom to play any given class on one character.
    (1)

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    This idea has merit~

    Although, I wouldn't be opposed to them completely overhauling the current classes, and giving players a one-time ability to shift their current progress from their old classes to the new ones.
    (0)

  8. #8
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zantetsuken View Post
    This idea has merit~

    Although, I wouldn't be opposed to them completely overhauling the current classes, and giving players a one-time ability to shift their current progress from their old classes to the new ones.
    That is kinda the route I would like them to take if they thought it was needed, though I don't mind what they do really as long as it's fun ^^
    (0)

  9. #9
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Its well thought out, but i would avoid the class trees, also i dont know about adding a whole new leveling thing.

    I would put jobs as a role, which gives special abilities/traits that you upgrade via quests, these traits would define your class more than your skills, and gear options would also further define them.
    But it would nice to hear more of the direction planned for the battle system, no matter which way they are going with it
    (0)

  10. #10
    Player

    Join Date
    Apr 2011
    Posts
    116
    Quote Originally Posted by Physic View Post
    Its well thought out, but i would avoid the class trees, also i dont know about adding a whole new leveling thing.

    I would put jobs as a role, which gives special abilities/traits that you upgrade via quests, these traits would define your class more than your skills, and gear options would also further define them.
    But it would nice to hear more of the direction planned for the battle system, no matter which way they are going with it
    I'd like to disagree, only on the notion that in my opinion, gear should be mostly aesthetic in value, and though more leve gear which will be job specific has been announced, I'd rather raiding gear not become a part of the game, or NM gear which is better than crafted gear. This is because I am of the opinion, that the game's best items should be crafted, not found. I think end-game gear should represent many mechanical and aesthetic choice combinations to give players more control over their appearance than "What produces the best buffs". So in this respect, I would like gear to avoid being set-driven as well.
    (0)

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