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  1. #1
    Player
    Joe_Cool's Avatar
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    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    Quote Originally Posted by Corrderio View Post
    Because the lore is already set on thos classes and redoing the lore would be more trouble than it's worth to rename current classes to fit the "classic" classes.
    You can still keep the lore that is already set with the classes.

    I'm not saying change THM to the White Mage name. That class can be a different name, I'm just saying change the spells and abilties around so that a certain classes spells/abilties aren't so much of a mix & match.
    (0)
    Last edited by Joe_Cool; 03-20-2011 at 07:49 AM.

  2. #2
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i find it funny that both the thm and pug are collectors. pugs beat people up for money and the thm is a hitman killing by contract.
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    http://crystalknights.guildwork.com/

  3. #3
    Player
    Rinsui's Avatar
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    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    OP: excellent.
    If they do something like this, I'll finally have a goal worth logging in for.
    (0)

  4. #4
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Sure you can find a few CONs or THMs to heal but lemme find one that doesn't get pigeonholed into it and gets to nuke. Not a single one. Thats a problem with 1. the class, 2. the abilities.
    IMO that's a problem with the combat mechanics more than anything. If the game doesn't encourage nuking there's no difference between having a SCH that always heals in a party or having a BLM that never gets to participate in anything.

    They could simply make the current nukes stronger and nukers more important- no need to necessarily introduce a "BLM". Both solve the same problem- that nukers aren't currently needed.
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  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Betelgeuzah View Post
    IMO that's a problem with the combat mechanics more than anything. If the game doesn't encourage nuking there's no difference between having a SCH that always heals in a party or having a BLM that never gets to participate in anything.

    They could simply make the current nukes stronger and nukers more important- no need to necessarily introduce a "BLM". Both solve the same problem- that nukers aren't currently needed.
    They would still need something that says "Theres no way around it - this person is a damage dealer." Or we're going to be in the same exact place we're in now. Thats accomplished by calling it BLM because its just that easy to understand.
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  6. #6
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The point is that you don't want to anger your current end-game players because they took the time to grind out their characters. Telling them to go grind some more before they can start focusing on end game content when they're already maxed out is really bad.
    To hell with the current players. 30k or what? A drop in the ocean. They shouldn't make their decisions based on a potentially a tiny minority. And if these 30k stay as the majority, they may as well close the shop.

    They would still need something that says "Theres no way around it - this person is a damage dealer." Or we're going to be in the same exact place we're in now.
    I don't think you have much basis for this assumption (or, at least I'd like to hear what it is). What they need is for the role to have a purpose. If a nuker is needed, it'll be popular.
    (0)
    Last edited by Betelgeuzah; 03-21-2011 at 12:01 AM.

  7. #7
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    Mar 2011
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    Ul'Dah
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    678
    Quote Originally Posted by Betelgeuzah View Post
    To hell with the current players. 30k or what? A drop in the ocean. They shouldn't make their decisions based on a potentially a tiny minority. And if these 30k stay as the majority, they may as well close the shop.
    I agree with that point to a certain extent. Theres A LOT of current players on this board who if they have their say, and are heard, will drive this game into the ground.

    Having said that, this is not one of the places where you anger your current playerbase - especially when you said you wouldn't do that. Yoshi-P has stated that there won't be any changes that are/or feel like a wipe. Telling people to go grind more after capping is just that. Unless of course its a cap increase but we're a long way from that.
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    Last edited by Kurokikaze; 03-21-2011 at 12:06 AM.

  8. #8
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Having said that, this is not one of the places where you anger your current playerbase - especially when you said you wouldn't do that. Yoshi-P has stated that there won't be any changes that are/or feel like a wipe. Telling people to go grind more after capping is just that.
    I don't think it's this black-and-white, but in the end I admit I like multipurpose classes for the sake of non-hassle grouping instead of specialized classes that are restricted like WHM and BLM were in XI. How you achieve this multipurpose is the interesting part. Too bad because they are dead-set on introducing the old class names there's not much chance we can have a paladin that can tank and dd. The old stigmas come into play (that they wanted to avoid in the first place..)

    I do think that it shouldn't be so that you can just level paladin and dark knight simultaneously, or one alongside the other. There is just something wrong about that. Maybe not make us level the classes separately but something else then. If as the result your current classes end up being "stronger" at their roles I don't think it's too much asked and doesn't count as a "wipe"- just an equal exchange. You have to work to gain the same benefits with the now stronger classes, but not like you have to completely restart your progress.
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    Last edited by Betelgeuzah; 03-21-2011 at 12:13 AM.

  9. #9
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    Mar 2011
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    Ul'Dah
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    678
    Well since you put it that way I'll just say this;

    Think of GLA specced into PLD as the PLD/WAR and GLA specced into DRK as a PLD/NIN in meleeburns (er only stronger). It's sorta the same thing its just that I'm using very cut and dry names for them. You hear a DRK or PLD and you immediately know what they do/roles they fill because you cannot accept/comprehend otherwise. We've been getting fed this for 20 years now and I feel its something they need to go back to for those players that felt they couldn't relate with the current classes and left.

    They could use the spec system and use completely different names and it'll be the same thing. But they intend to introduce regular FF classes so I figured why not do it in a way that gives our current progress a purpose. Hey... maybe they could throw people a curveball and DRK isn't even a damage dealer and is actually a sort of blood-tank. They could do whatever they want with these specs but its important to keep that "FF branding" on it.

    Maybe you're right and there should be some sort of extra progression but trust me - another grind is not one.
    (0)
    Last edited by Kurokikaze; 03-21-2011 at 12:27 AM.

  10. #10
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Hm, it can be another grind, but a different kind of one. What that means, who knows! lolz

    Either way, if it was about PLD/WAR and PLD/NIN there would be no problem (aside from the "QQ PLD is no DD durrr" talk). It's how I imagined the system could be changed to. But its hard because they'd have to redo a lot of current stuff to make Gladiator into Paladin for example. They could have just given Gladiator more uniqueness to allow for tank/DD builds but I guess they have no time to think up any ways to do that? I don't know. I guess there's some sort of desire for "THIS CLASS HAS ORANGE ARMOR, THIS CLASS HAS GREEN ARMOR, AND THIS ONE HERE IS PURPLE WITH A DRAGON: THEY R DIFFERENT" although they could have just made Gladiator red like ferra...warrior or something. Then rename the skills into "Caesar's Wrath" and "Olympos Strike" and w/e and call it a day.

    Anyway, now it seems to be about PLD and a DRK that specialize from Gladiator. That's just too great of a difference between two classes in my opinion. When I level PLD, why should my DRK go up? There's just something inherently wrong here!

    Could we figure out something to solve the problem?
    (0)
    Last edited by Betelgeuzah; 03-21-2011 at 12:31 AM.

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