So I just had this thought:
With this OP's setup essentially this is like FFXI w/o a sub job, w/ merits, and in place of a sub job every class has the option of 2 (maybe more) exclusive main jobs (which is essentially restricting every class to choosing between 2 exclusive sub jobs). As for the restricting everything to rank 20 actions or less this essentially makes any DPS actions pointless at Rank 50 by the the high rank DPS actions and making only curing/buffs useful which everyone would still have the same curing/buffing going on.
Please clarify if I'm wrong or if there is a fix to this.
Now I'm heavily leaning to this thread's OP.
http://forum.square-enix.com/ffxiv/t...pecializations
Now the difference here is that instead of putting a cap on actions from other classes there is still a sandbox like now, but essentially giving everyone a role thus creating uniqueness just like this idea does. Another difference is that instead of essentially having only 2 "sub jobs" to choose from you have any sub job to choose from. This forces roles in the same way (it gives you new EXCLUSIVE actions/traits/whatever), but the key effect here is you have more overall options.
Now the BIG POINT I got form this new OP that Kuro didn't include is to reduce the effect of skills (correct me if I'm wrong I haven't read every post there are too many pages). Which can be done for either idea. The example given in the Title Setup was to restrict Cure (from CON) at 100% as WHM, 75% as PLD, and 50% on any other Title. This fixes my previous problem (I think) of Curing (Lv. 20 restriction would be Cure II) from being used on every single class, or at least not as effectively perhaps even outweighing the use of it at Rank 50. Now what wouldn't change and would even make worse if implemented if DPS skills. Rank 35-50 DPS skills would by far outweigh any 1-20 Rank DPS skills and adding a penalty to this of let's say -50% there wouldn't even be a chance of using this so I think the rank restriction is flawed in this sense. Yet this does make a lot of actions exclusive. The only thing I can propose here is to have two classes to pull any action from in order to fix this and maybe even specializing in 1 advancement class for each class through a talent tree.
So with the Title System you can still equip every skill and it gives much more than 2 advancements to go into, it gives all advancements to go into which you can only choose 1. Now the Title System didn't mention a talent tree, but it could be added to it.
The key restriction to the Title System is heavily restricting every action individually based on your title/class which allows up to all rank 50 actions to be effectively "sandboxed" IMO. This can be implemented on either idea, but I prefer Title System here since you would get many more options from any title as opposed to very limited specializations (so I'd advise Rank 20 restrictions with 2 classes for a real proposal).
If you agree with my thoughts then we should decide whether Titles + Class or 2 Classes + rank 20 restrictions (w/ or w/o talent trees for either) is the better option.
If not please make a counter argument.


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