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  1. #1
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I am not an avid MMO fan, but after perfect world tree and WOW tree I am sick of seeing trees ><. And I find them intimating when you work yourself down one or two branches but have 5+ other branches that are barely touched. But we most understand that some variation of trees will be incorporated.

    Side note where did you find grade 4 waters to fish in that are not Cassiopeia Hollow?
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by javid View Post
    I am not an avid MMO fan, but after perfect world tree and WOW tree I am sick of seeing trees ><. And I find them intimating when you work yourself down one or two branches but have 5+ other branches that are barely touched. But we most understand that some variation of trees will be incorporated.

    Side note where did you find grade 4 waters to fish in that are not Cassiopeia Hollow?
    grade 4, cassiophia hollow, camp glory, nophica wells, humblehearth as well as you will find some ods and ends in different locations those are the main spots.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    10
    It's really sad how many people here can't read, or can read but not comprehend.

    For the people saying that Paladin or Dark Knight should be started over at level 1, the thing is what is proposed here is not a new job. It is a focus of the Gladiator job. Kuro has mentioned more than once that you will need to start the "focus" back at level 30. So at 30 you are not becoming a Paladin or Dark Knight, you are becoming a tanking focused Gladiator, with the name changed to give people a final fantasy warm and fuzzy. Same with Dark Knight, it isn't a new class, it is a damage dealing focused Gladiator. Once you level both of these you can switch between these "focuses." If that isn't clear say so and I will get you into a vent somewhere and get you hooked on phonics.

    The other issue people can't seem to get is people don't understand that a license board and a talent tree are both the same thing, just with different graphic representations. The point of it is to make classes more customizable and to keep balance within one class. For those who thing there should be no limit to what abilities you can use on what class, just stop posting because that effectively will do one of two, or both, of these things. 1. Ultimately, all players will level all classes to 50, and use the best abilities in a cookie cutter combo that will be the best. Devs will be forced to develop content based on these combos, and ultimately, there will be no point in bothering with worse combinations. 2. Same, except there will be a best combo for each role in a party, i.e. Tank, DD, healer/support. Most likely both, as people will use the ultimate solo combo solo, and the ultimate role combo valid for what task they are doing in a party. IF YOU DON'T UNDERSTAND WHY THIS IS BLAND, KILL YOURSELF!

    There are alot of other issues people can't seem to get straight. The concept as laid out by Kuro is that all the level 30 and below abilities will still be cross classable, just subject to balancing by weakening the power of it so it isn't overpowered. The plan set forth here is great, and promotes a good balance of choices with a good balance of limitations.

    It is unavoidable that ultimately there will still be cookie cutter combos. However, if the game play experience is varied, the options will be varied to meet those purposes. Also, since 14 is much more solo friendly, those who want to be special like snowflakes/butterflies can solo when people don't want their pointless hybrid in a group for higher end content. The system proposed here, once again, is awesome. Why? Because it lets you snowflakes play how you want, but be able to adjust to a group situation for group content if required. If you refuse to adjust your playstyle when working in a group that is really more your problem than the balance of this design.

    If I am unclear please post and I'll try to figure out what language forums you are looking for because it isn't english.

    To Kuro, if I am mistaken in any part here just quote it and correct it, but I think its pretty straight forward and I have tried to help clarify what you are trying to say a bit.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Sick of trees, sure. Could make it a license grid, sphere grid, or crystarium just to make you happy. Again "Talent tree" is just an easily recognizable MMO-term.

    Beach north of Bald Knoll just be careful not to agro stuff.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    That was pretty spot on Siat. Thanks.

    Only thing I'd add is that 30 isn't the branch off point anymore. Think a bunch of us decided that 20ish was better. 30 seems too far to start gearing towards a role in a group.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
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    10
    AH, my bad. I remember reading that many times actually reading through every single page of the thread, but was trying to focus on the big things people seemed to be mixing up or having trouble understanding and it slipped my mind.

    I hate the way the game works currently and even feeling as if I was performing a tedious chore, I made it to 15 on 2 classes very easily. I can see the point here but ultimately I think they shouldn't focus on either making the transition as early or late as possible for the purpose of it being very early or late. Rather, the focus should be on filling in the gaps in content and making it as balanced as possible.

    To any devs reading, I'd like to move that anyone who further mentions the terrible idea of grinding out several jobs FFT style in order to level another job, be banned from the forums. Especially if they mentioned mimes...

    INB4 someone takes that too seriously and whines about it. Grow a sense of humor.
    (0)
    Last edited by Siatdiat; 03-18-2011 at 03:29 PM. Reason: Somehow I spelled filling as feeling... /sigh

  7. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Siatdiat View Post
    AH, my bad. I remember reading that many times actually reading through every single page of the thread, but was trying to focus on the big things people seemed to be mixing up or having trouble understanding and it slipped my mind.

    I hate the way the game works currently and even feeling as if I was performing a tedious chore, I made it to 15 on 2 classes very easily. I can see the point here but ultimately I think they shouldn't focus on either making the transition as early or late as possible for the purpose of it being very early or late. Rather, the focus should be on filling in the gaps in content and making it as balanced as possible.

    To any devs reading, I'd like to move that anyone who further mentions the terrible idea of grinding out several jobs FFT style in order to level another job, be banned from the forums. Especially if they mentioned mimes...

    INB4 someone takes that too seriously and whines about it. Grow a sense of humor.
    The best Idea I've seen/heard for mimes was to Introduce them as a Magic class and give them the ability to introduce blue magic to the game. With each blue magic spell they learn being usable only by the Mimic and one other weapon class. IE Breakout can only be used by Mimic and Pugilist.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    10
    Quote Originally Posted by Cairdeas View Post
    The best Idea I've seen/heard for mimes was to Introduce them as a Magic class and give them the ability to introduce blue magic to the game. With each blue magic spell they learn being usable only by the Mimic and one other weapon class. IE Breakout can only be used by Mimic and Pugilist.
    /facepalm....
    (0)

  9. #9
    Player

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    Mar 2011
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    Limsa Lominsa
    Posts
    53
    If you implement old class names/ old classes, then you will be locked into developing skills/abilities that ppl will expect them to have.

    If you are trying to create a new game experience, creating new classes allows you more flexibility to create new abilities and mechanics in the way that is best suited to adapt to the new world.
    (0)
    "Not gone, merely marching far away."

  10. #10
    Player
    Luneyune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    31
    Character
    Miren Nephreia
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    I fully support this system I hope they make something similar to it
    (0)

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