So all the systems are exactly the same, with slight tweaks. It's a customization system, that promotes character advancement and growth... with a different font on each. Where the customization occurs and how much can be customized is up to the player in every single system.
They are all the same. Different graphics, different numbers, but inherently all the same.
Yep, you still keep lvling GLD up while you are a PLD, but if you switch to DRK you have no DRK abilities aside from what you have leveled. The base class levels while the advanced class levels, but both advanced classes don't level at the same time. You take your PLD and GLD-base to 50 and want to swap? Then you have a DRK 1 and GLD 50 to use skills from and the stats earned on the base class.
Advance jobs in most FF games really WERE defined by the weapons they used. FFXI was different in unlocking 'advance jobs' but they weren't really 'advance jobs', they were new jobs that just required you had a lvl 30. Making a Magus or a Warlock in FF1 (yes FF1... I went 'old school') was an 'advanced job' that was a skill tree that branched off your base class.
Everything in this theory recalls FF1. Advance class and 'skill trees' (or whatever you want to call them) originated in the first Final Fantasy. This system is just a copypasta of something that has worked for the last 20+ years.
And I approve.


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