You bring a good point concerning capped players. But they would not be as penalized as it may seem in my opinion.
First, they are already rank 50, so with comparable skills, they are stronger than a, say, a gladiator/paladin rank 30. There is still a considerable amount of grind remaining in between.
Second, there may be some ways to implement progression caps by intervals of ranks. Imagine that you have tresholds in your talent tree that cannot be be surpassed unless you hit rank 35, 40, 45 etc. So a rank 30 GLA could not have access to the PLD skills that a rank50 has.
Third, I don't think that telling capped players that they need to grind some more is bullshit. Merit points anyone? I think that if a new progression system is implemented, people will actually want to hang around with their capped class and rank it up in some ways, not only to do end game stuff. Of course that's only an opinion I can't speak for everyone.
As for your comment:
"The only way you feel that the two different roles should be treated differently is because we're:
1. Used to FFXI.
2. Introducing this 6 months into the games life and we're all beyond the threshold I'm proposing."
I would reply that these points definitely play a role, but most importantly, my concern is more toward character progression. I would like to feel that I am progressing into a paladin role, via ranking up/quests/side storyline etc. Just being thrown a whole set of abilities because I have ranked up another class would alter the sense of accomplishment for me.
edit: Even though I focus on my concern with the proposal, I pretty much agree with everything else and would love to see that implemented. I'm just proposing tweaks that would improve the system from my point of view but I realize that not everyone would like the exact same system.



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