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  1. #1
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I like this Idea but it seems to take away from the feel of leveling multi jobs which i always loved about XI i don't wanna level Glad to 50 and be an instant 50 PLD and DRK kinda beats the point of having a char that can learns everything to me =/. I wanna experience every job from the ground up
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  2. #2
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Firon View Post
    I like this Idea but it seems to take away from the feel of leveling multi jobs which i always loved about XI i don't wanna level Glad to 50 and be an instant 50 PLD and DRK kinda beats the point of having a char that can learns everything to me =/. I wanna experience every job from the ground up
    I agree. Once the Gladiator class unlocks either Dark Knight, Paladin, and/or Red Mage, the character should start out as Level 1 in those jobs.
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  3. #3
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    Quote Originally Posted by Sorel View Post
    I agree. Once the Gladiator class unlocks either Dark Knight, Paladin, and/or Red Mage, the character should start out as Level 1 in those jobs.
    I share this same sentiment actually. I have fond memories of leveling low level advanced jobs in FFXI, and wouldn't want to miss out on that whole experience in FFXIV.
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  4. #4
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    The funny thing is that if there was a ton of content out people would be arguing the opposite. It's all how people perceive things.

    Holy crap dude do not quote the OP.

    Firon: Then make it so that your specs themselves have levels and you need to grind them from their starting point. Problem solved.
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  5. #5
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    @bersha-sensei I'm sorry man, but I'm not going to repeat stuff thats blatantly wrong in your post that I made perfectly clear in the OP and in the many pages after it.

    Re-read the OP, understand it and analyze it before you post again. It's getting annoying.

    I agree with you Elcura. Also what I meant by over-reaching is a RDM taking Mage Ballad II from a BRD in FFXI. This is happening in XIV's system.
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    Last edited by Kurokikaze; 03-11-2011 at 05:50 AM.

  6. #6
    Player
    bersha-sensei's Avatar
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    Mar 2011
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    33
    Character
    Bersha Pikmin
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kurokikaze View Post
    @bersha-sensei I'm sorry man, but I'm not going to repeat stuff thats blatantly wrong in your post that I made perfectly clear in the OP and in the many pages after it.

    Re-read the OP, understand it and analyze it before you post again. It's getting annoying.
    yeah,i'm. sorry i'm bad in english and many post, and i not read all T.T
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    Bienvenidos Hispanos a Hyperion !

  7. #7
    Player
    Arya's Avatar
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    Mar 2011
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    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    To the OP, good job. I think it's a really great idea, and it would be nice to see some kind of similar system put in place.

    I like the idea of making choices as you go down the line that will affect your final "form".

    Of course, personally I feel these choices should be almost permanent (I do say almost, not completely), because I'm not a fan of people changing their minds every 10 seconds about what they want in life. Take a little longer to think about what you want first instead of impulsively bouncing around, and you may not need to change everything so often.

    Of course, I'm sure there are plenty who would want to see a continuous ability to be able to switch round (ie: no consequences for actions). As long as we see a system like that suggested by the OP, I could live with that
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  8. #8
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    Quote Originally Posted by Arya View Post
    To the OP, good job. I think it's a really great idea, and it would be nice to see some kind of similar system put in place.

    I like the idea of making choices as you go down the line that will affect your final "form".

    Of course, personally I feel these choices should be almost permanent (I do say almost, not completely), because I'm not a fan of people changing their minds every 10 seconds about what they want in life. Take a little longer to think about what you want first instead of impulsively bouncing around, and you may not need to change everything so often.

    Of course, I'm sure there are plenty who would want to see a continuous ability to be able to switch round (ie: no consequences for actions). As long as we see a system like that suggested by the OP, I could live with that
    Except, FF Online's hook is being able to switch around at will. Would XI be the same if in order to switch from RDM to WHM you had to do something silly like sacrifice a goat at midnight on a full moon?

    Very little should be permanant in a game where your character can, and should experience everything. And let's not forget this is a GAME, and not real life and the choices you make shouldn't have some grand, significant aspect to your growth as an individual.

    This is what I like about FF Online, this so-called freedom to play any job based on my whims. Because lord knows playing the same job and doing the same thing is boring. And the choice to switch every now and again is refreshing and important to keep.

    edit:

    And people, I think it's important to note that these jobs are just names. Paladin could be templar for all it matters. Traditional jobs are just for recognition, and while I dislike shoe-horning the names in, it isn't as important as what the concept is.
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    Last edited by Elcura; 03-11-2011 at 06:08 AM.

  9. #9
    Player
    Sorel's Avatar
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    Mar 2011
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    Limsa Lominsa
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    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I am not a fan of job specialization, specialization trees, or removing the existing armory classes and replacing them with FFXI jobs, for the record.

    All that being said, Solracht's compromise system is very persuasive, and I cannot immediately dismiss it because it is well thought out. After I analyze it some more, I may change my mind, but for right now, I cannot say that it is bad.
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  10. #10
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    I really like your idea, but there is a few things about it I would change.

    First off lets give the current, or base, classes a level cap of say 30. Then at level 30 you can take quests to unlock advanced classes. Once the quest is complete you get a weapon for the advanced class and switching to it will be done by switching weapons. Now you become the advanced class and you start at level 30 as that class and continue leveling until the cap.

    Now if you switch to a new advanced class you start out at level 30 again. Like your idea all advanced class skills can only be used by that class, but all basic class skills can be used by anyone. Talent Tree, License Board or whatever can stay, but you will not be able to put points into the other class. Because of that the talent tree should be broader and have more on it, making the class even more unique.

    Really my idea isn't much different than yours, I just think advanced classes should be treated as their own separate class instead of a spec within a class.

    Also sorry if this was posted already 20+ pages is a lot to read.
    (0)

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