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  1. #211
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    I really like your idea, but there is a few things about it I would change.

    First off lets give the current, or base, classes a level cap of say 30. Then at level 30 you can take quests to unlock advanced classes. Once the quest is complete you get a weapon for the advanced class and switching to it will be done by switching weapons. Now you become the advanced class and you start at level 30 as that class and continue leveling until the cap.

    Now if you switch to a new advanced class you start out at level 30 again. Like your idea all advanced class skills can only be used by that class, but all basic class skills can be used by anyone. Talent Tree, License Board or whatever can stay, but you will not be able to put points into the other class. Because of that the talent tree should be broader and have more on it, making the class even more unique.

    Really my idea isn't much different than yours, I just think advanced classes should be treated as their own separate class instead of a spec within a class.

    Also sorry if this was posted already 20+ pages is a lot to read.
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  2. #212
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    Quote Originally Posted by Arya View Post
    To the OP, good job. I think it's a really great idea, and it would be nice to see some kind of similar system put in place.

    I like the idea of making choices as you go down the line that will affect your final "form".

    Of course, personally I feel these choices should be almost permanent (I do say almost, not completely), because I'm not a fan of people changing their minds every 10 seconds about what they want in life. Take a little longer to think about what you want first instead of impulsively bouncing around, and you may not need to change everything so often.

    Of course, I'm sure there are plenty who would want to see a continuous ability to be able to switch round (ie: no consequences for actions). As long as we see a system like that suggested by the OP, I could live with that
    Except, FF Online's hook is being able to switch around at will. Would XI be the same if in order to switch from RDM to WHM you had to do something silly like sacrifice a goat at midnight on a full moon?

    Very little should be permanant in a game where your character can, and should experience everything. And let's not forget this is a GAME, and not real life and the choices you make shouldn't have some grand, significant aspect to your growth as an individual.

    This is what I like about FF Online, this so-called freedom to play any job based on my whims. Because lord knows playing the same job and doing the same thing is boring. And the choice to switch every now and again is refreshing and important to keep.

    edit:

    And people, I think it's important to note that these jobs are just names. Paladin could be templar for all it matters. Traditional jobs are just for recognition, and while I dislike shoe-horning the names in, it isn't as important as what the concept is.
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    Last edited by Elcura; 03-11-2011 at 06:08 AM.

  3. #213
    Player
    Ursok's Avatar
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    Mar 2011
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    Character
    Ursok Ozomatli
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    At first glance I was blown away with the suggestions on this post but in the end I think it's like patching something broken, why not start from scratch and use the good ideas to create unique classes and abilities from level 1.

    I don't mind the naming issue either way and i'm quite open to a complete overhaul of the classes to make them unique and fun. What i don't want to happen is calling something a PLD but having a buttersheep instead, What I'm trying to say it may be more difficult to balance the changes needed if they try to patch GLD to make it PLD or DRK and end up with half usefull classes that feel gimped.


    It's not a bad idea I just fear the implementation
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  4. #214
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    Sorel's Avatar
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    Limsa Lominsa
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Firon View Post
    I like this Idea but it seems to take away from the feel of leveling multi jobs which i always loved about XI i don't wanna level Glad to 50 and be an instant 50 PLD and DRK kinda beats the point of having a char that can learns everything to me =/. I wanna experience every job from the ground up
    I agree. Once the Gladiator class unlocks either Dark Knight, Paladin, and/or Red Mage, the character should start out as Level 1 in those jobs.
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  5. #215
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    Quote Originally Posted by Sorel View Post
    I agree. Once the Gladiator class unlocks either Dark Knight, Paladin, and/or Red Mage, the character should start out as Level 1 in those jobs.
    I share this same sentiment actually. I have fond memories of leveling low level advanced jobs in FFXI, and wouldn't want to miss out on that whole experience in FFXIV.
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  6. #216
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    Yeah ok. But what are you going to do about all the people that have maxed level classes now? I don't think its fair that people's progress on the current classes is going to be irrelevant because the Advanced classes are whats going to be used.

    Every 50 on this forums is going to have start over for a specializations.. Thats not right.
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  7. #217
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    With this system any class that is 50 will have all its points ready to be alloted into specs so they have to choose and can continue their end game stuff as the new Advanced Classes.
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  8. #218
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    Quote Originally Posted by Kurokikaze View Post
    Yeah ok. But what are you going to do about all the people that have maxed level classes now? I don't think its fair that people's progress on the current classes is going to be irrelevant because the Advanced classes are whats going to be used.

    Every 50 on this forums is going to have start over for a specializations.. Thats not right.
    You bring up a very good point, maybe the advanced classes could start at 50, just kidding. Looking at it that way I guess your idea would be the best for everyone involved.
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  9. #219
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    avalonstormm's Avatar
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    Character
    Blank Stormm
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Kurokizaze's suggestions won't be any good if there are no challenging in game content to support this suggestions. I think this is why most FFXIV players see the current classes as bland and there's no feel of specialization, because there are no challenging situations in game that forces the players to think more strategically when doing any leves/quests/parties..SE should try to implement more challenging in game contents to push the players to strategize more with the current fighting job classes before diving in on revamping the job classes.
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  10. #220
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    Quote Originally Posted by Kurokikaze View Post
    Yeah ok. But what are you going to do about all the people that have maxed level classes now? I don't think its fair that people's progress on the current classes is going to be irrelevant because the Advanced classes are whats going to be used.

    Every 50 on this forums is going to have start over for a specializations.. Thats not right.
    Maybe give them 1.5x specialization points for every level after 30 they obtained. That way they'll still be level 30 in a class and everyone only at 30 will be level 1.

    EDIT: Hehe, screw nostalgia, giving them lvl 50 makes more sense
    (0)
    Last edited by Killirz; 03-11-2011 at 06:31 AM.

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