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  1. #181
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    In the end I feel like most of us are suggesting the same thing with really small differences, and the 3 bigger systems I'm seeing thrown around here could be combined into a single one without really destroying the point of any of them.

    Let's start by taking Kuro's system:

    Specialize in specific jobs, with the option to choose how to specialize within the skill/talent tree.

    If we make it so in order to be able to unlock a specific specialization path, you need to have leveled some other classes too, we're integrating the FFT system that people seem to want.

    If instead of making the base classes simply spec into two or three paths, we make a lot of specs per class (with jobs overlapping, but their playstyles being different), we're integrating the crown system that's being suggested around.

    The end result is something like this:

    IMAGE: http://i53.tinypic.com/2uogoz7.jpg

    To clarify:

    1) The skills listed are some amongst many that you can choose by speccing into that job. You do not get all of them automatically, and you won't be able to get everything a job tree offers: http://i52.tinypic.com/vymlpe.jpg (Kuro's system)

    2) The class icons listed next to the job trees are classes needed to unlock the job spec for the class (FFT system)

    3) You can notice some job specs are repeated. They are all the same job, but their playstyles will be vastly different. A conjurer that specs into White Mage is a White Mage that uses direct healing spells, while a Thaumaturge that specializes into White Mage is a White Mage that uses healing over time spells. (Crown System, to an extent. The more jobs we repeat across the trees, the closer it'll be to this system)

    What this adds to the flowchart that's flying around is: instead of simply asking yourself "what role do I want?" you can ask "what job do I want to perform it as?"

    Let me know if this is a good compromise between the three systems.
    (0)
    Last edited by solracht; 03-11-2011 at 04:27 AM.

  2. #182
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    my goodness, 19 pages?

    not sure if i'll ever have time to read through the entire thing, but i'm fully on board with the idea. this idea would give the game a depth and a myriad of goals that is sorely lacking right now.
    (0)

  3. #183
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I believe solrachts idea to be the best idea I've heard thus far, and is indeed a good balance between the /major ideas getting thrown around
    (0)

  4. #184
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Somethings stinks......

    Oh it's this idea. Can you please take it back to FFxi...thanks.
    (0)

  5. #185
    Player
    solracht's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    234
    Character
    Kharlan Lynare
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Example of the job tree for Conjurer's WHM, in case someone needs more visual aid for Kuro's idea: http://i52.tinypic.com/vymlpe.jpg

    EDIT: Edited into my post above too.
    (0)
    Last edited by solracht; 03-11-2011 at 04:28 AM.

  6. #186
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    This sounds like a mixture of some current MMORPGs out there and a rip from the Final Fantasy Tactics series. I really like this idea! In fact, I had written on a piece of paper while I was at work, some Job Classes that were to be unlockable, even new introduction classes such as:

    Performer: >>Dancer<< >>Bard<<
    Mathematician: >>Scholar<< >>Blue Mage<<
    Musketeer: >>Flintlock(Rifle)<< >>Cannoneer<<
    Conjurer: >>Black Mage<< >>White Mage<<
    Thaumaturge: >>Red Mage<< >>Geomancer<<
    Arcanist: >>Summoner<< >>Elementalist<< >>Illusionist<<
    Gladiator: >>Paladin<< >>Fencer<< >>Samurai<<
    Marauder: >>Viking<< >>Dark Knight<<
    Lancer: >>Dragoon<< >>Templar<< >>Chocobo Knight o_o<<
    Pugilist: >>Monk<< >>Ninja<< >>Thief<<
    Archer: >>Ranger(GreatBow)<< >>Sniper(Crossbow)<<
    (0)

  7. #187
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    So far everything solracht has said/shown has been awesome and it really is a great idea.
    (0)

  8. #188
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    ok, finally you realized that Black mage are inefficient and you'll fix it soon, right?

    that's what I want to hear for long time since this game release

    and if you add the Summonner in the game soon, I'll be glad
    (0)

  9. #189
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rhianu View Post
    Whether it's easy to level or not, I think people should be able to start clearly defining their class roles very early on.
    Quote Originally Posted by Demacia View Post
    Early on? Definitely. Too early on? No thanks.

    Level 20-30 seems fine to me. This is just my personal preference though as I really enjoy goal oriented content.
    Quote Originally Posted by Kurokikaze View Post
    Yeah I'm gonna have to agree with Demacia. Let's look at FFXI; roles were defined pretty much from the get go but when did you really start executing it in parties? That wasn't until Qufim, Valkurm at the earliest. Thats the 15-20 range.
    Well if you look at other MMORPGs available on the market today, they all let you start customizing your character's stats and abilities at very low levels. In WoW you get your first Talent Point at level 10, and in Rift you start choosing your Souls at around level 5. Even right now, FFXIV lets you start assigning Attribute Points pretty early on. I see absolutely no reason to deny players class customization until later levels. It should be available in the early levels.
    (0)
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  10. #190
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Dont forget that you still have the base class with its own abilities that you're still able mix-match up until the speccing comes along. Which is why I proposed it later on. But it could still start near the beginning and be completely acceptable.

    Also, we need to put the carrot on the stick for players.
    (0)

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