

Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.





There's plenty of progressive content, though. Gathering and crafting got new gear, new nodes, and new recipes. There's new raid content as well, of course. There's way more than an hour worth of content out there. The term "relevant content" is pretty subjective. If your definition of relevant simply doesn't include 75% of the content that gets released every patch, I'm not really sure what to tell you.
Last edited by Ashkendor; 11-25-2014 at 03:15 PM.

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