Yeah, i have to agree.
I'd also like to see more stress on meaningful animation related to the skill rather than 1 second flash lights, although i do like flash light to stay for sure, but not have it the main and primary focus.
Stones example you gave is good, would be much nicer to see big solid rocks hurled at enemies. Same with ancient magic.
And again same concept for melee too. Pug for example, The only one that really catches my attention and i love is Seismic shock, simian thrash is good too but lots of complaints about it by people all over forum for the same reason, you can't see the player due to flash lights which kills the experience when abused. I would rather more focus on the animation and sounds. Also, other skills for pug are rather dull for that matter, mostly duck and hit with right arm and again flash lights, purple, white, etc. There should be much more stress on animation itself. Take monk from FFXI as an example:
http://www.youtube.com/watch?v=8hVZd...eature=related
Each WS unique and the animations and sound are stressed.
I would definitely like to see more like Seismic shock from FFXIV though, that's an epic WS, my fav.


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