Quote Originally Posted by DoubleEcho View Post
Can you add a bit more to that? How are they fine when they are not able to be reused for at least 2 minutes, if not more, and only give enough for 2/3 of a Cure II?
Ah yes, you're correct. I rather have the Devs fix this issue than decreasing the MP cost of skills. They can either keep the MP regain at 50 and decrease the timer to 30 secs or keep the time the same and increase the MP regain to 150. Something like that.