Quote Originally Posted by Sorel View Post
One of the things the community wanted was earlier patch notes so that we could have a chance to give some pre-feedback before implementation (e.g. increase curing MP costs by 150% instead of 200% please).

Maybe the Development Team is taking our advice.
I don't believe patch notes come out until the patch is ready. So any pre-releasing doesn't generate feedback in time. And since the community has a negative knee-jerk reaction to change, any feedback they receive from the patch notes is far less useful than actual gameplay feedback.

Quote Originally Posted by Reika View Post
I voted for it too, but for them to change things that would be very good and things that currently make a whole lot of sense would be very wrong.
This isn't change for the sake of change. This is a response to the related question which indicated that the community wanted defined class roles. Everybody gets to go from being a generalist to being pigeonholed into a particular role.