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  1. #111
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Evangela View Post
    no healing MP cost fix?

    LOLPATCH 1.18a

    Healing MP isn't an issue. Learn2play
    (4)

  2. #112
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    LOL, I'm gonna stop. I'm done.
    Hellz no...get your ass back here i was gonna show of my lil youtube video of me & 2 other friends trio'ing Dodore (um ya thats a HNM as some will call it) before they gimped it.

    You wanted to see me playing my job right.... oh well, guess ur not that bold for spoilers...
    lolpug23... oh wait... ohnuuuus ur hide your character info.... how sad
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  3. #113
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Laughlyn View Post
    I / We have & it will get fixed... thats why im still saying lolethers cuz it havent been "fixed" yet.
    Oh snap, im sure someone will enter & go "Ethers are just fine...." any second now. (just like you...lol)
    So you want them fix mana consumption even though you know they're going to fix the item potency? If they lower the MP on certain skills then increase potency of certain items, then it's gonna be broken again. People are going to use whatever spell they like without repercussions, because they're gonna have low MP costs and "super ethers". It's gonna be how it was before 1.18 came out again.
    (2)

  4. #114
    (1)
    Retired FFXI character: Ranok of Sylph

  5. #115
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Patch notes before the patch goes live. Yes!

    Also, DD buffs should help the Darkhold pigeonholing.

    Setting home point is a much appreciated feature.

    And finally, they're fixing the weird looking water on the ferry. /hurray!
    (3)
    http://i.imgur.com/L3DQO.jpg

  6. #116
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    So you want them fix mana consumption even though you know they're going to fix the item potency? If they lower the MP on certain skills then increase potency of certain items then it's gonna be broken again. People are going to use whatever spell they like without repercussions, because they're gonna low MP costs and "super ethers". It's gonna be how it was before 1.18 came out again.
    No, idc about the crazy mana cost, i want players that havent played mage & experienced the mana consumption for themselves.
    So they dont go rampaging into battles like thye expect healers do stand behind & spam heals like its freakin xmas.

    I want players (mostly melee to being able to take care of themselves, have proper skills & spells equipped), and some mages to stand in their damn spot, being ready to heal when needed, not some damn crazed out melee-mage trying to play red mage or some shit like that.

    I kinda like the mana consumption challenge, but i dont like players that think "it's all fine", you have auto attack... 1 major drawback for mages when using sleep, when u melee screws it up with ur damn auto-attack. (oh ya not ur fault, it's SE's.)

    Thats just one example, then ther's the players that claim they know everything about everything even
    thoug they have no visual proof of playing mage , trying it out for themselves, just basing facts upon rumors.

    And yet you brought in the biggest FAIl item ever...lolethers, i mightaswell use my own tp skill to gain more mp that way.
    (1)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  7. #117
    Player
    DoubleEcho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    226
    Character
    Double Echo
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zahak View Post
    Ethers are fine.
    Can you add a bit more to that? How are they fine when they are not able to be reused for at least 2 minutes, if not more, and only give enough for 2/3 of a Cure II?
    (0)


    "I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."

  8. #118
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Laughlyn View Post
    And yet you brought in the biggest FAIl item ever...lolethers, i mightaswell use my own tp skill to gain more mp that way.
    Then use your skills, you just proved my point. Don't complain about the consumption, there's many ways to get MP back.
    (0)

  9. #119
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Then use your skills, you just proved my point. Don't complain about the consumption, there's many ways to get MP back.
    You don't play mage classes. Quit being an apologist.
    (2)
    http://i.imgur.com/L3DQO.jpg

  10. #120
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by DoubleEcho View Post
    Can you add a bit more to that? How are they fine when they are not able to be reused for at least 2 minutes, if not more, and only give enough for 2/3 of a Cure II?
    Ah yes, you're correct. I rather have the Devs fix this issue than decreasing the MP cost of skills. They can either keep the MP regain at 50 and decrease the timer to 30 secs or keep the time the same and increase the MP regain to 150. Something like that.
    (0)

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