I was wondering, and unless I'm wrong, as of 2.4 all ARR low level dungeons will have a "hard mode" version, all except for the four dungeons that carried over from 1.0: Toto-Rak, Cutter's Cry, Dzemael Darkhold, Aurum Vale.

There's only one major patch left before the expansion, which is 2.5, following the usual release would mean there will be one new dungeon and two of these four will be turned into "hard mode", but... Why did they leave specifically these 1.0 dungeons untouched? Do you guys think they will break their usual release and turn all four dungeons into HM instead? Or maybe two HM and two EX for those who want harder dungeons?

What do you think they should/will do?