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  1. #11
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    It's a matter of risk / reward. If harder dungeons give some form of useful and unique rewards, people will do them.

    People complained about PS since it gives the same rewards as the other easier ones in the set.
    (1)

  2. #12
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Nestama View Post
    I'm pretty sure the lack of more rewarding gear is another/the main reason. People complained about Pharos Sirius' difficulty because it was too hard for the reward it gave (similar to Savage. It's hard and the rewards it gives are exactly the same as normal Second Coil, with the only new reward being something you can only get once).
    Well u know what, even peeps who have cleared t6-9 savage in my server always said "Peeps won't look upon our Domintrix title, but they will ALWAYS LOOK upon those casual's NEXUS!"
    (2)

  3. #13
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    ilvl sync for 50+ dungeons would just make them more tedious by making them less practical to speedrun. It's a nice thought, but in practice it just means taking longer to do the exact same content, which doesn't sound that fun or potentially rewarding.
    (0)

  4. #14
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I don't want dungeons that are hard because your gear suck, that's what the old dungeons are for. I want dungeons that are hard because boss mechanics and hard trash encounters. A dungeon should not date itself because gear progression. In my opinion that's an example of a poorly thought out instance.

    Take City of Qarn for example, the bees would instantly one shot someone if they were not killed in time or their final sting not stunned. You could not ignore the mechanics of the 1st boss because they would wipe you.
    (4)

  5. #15
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Dungeons would probably feel more epic if the cool monsters with the funky powers were a regular occurrence rather than just bosses.

    The add elevator in T7 feels more epic over the course of a few minutes than most entire dungeons do. Even T4, being full of nothing but trash, is more interesting than dungeon fare since you have to pay a tiny bit of attention to positioning, alternate AoE and single target focus, and mind which mobs you are hitting.
    (1)

  6. #16
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xatsh View Post
    If they want to make harder dungeons. Add horizontal gear and make them something that takes real skill to do.
    Couldn't agree more, every singles good BIS coming from 1 and unique raid content or from weekly tokens that get outdated when a new ilevel is released start to really get boring :/ we really need horizontal gears progression even if it mean the return of low % drop rates... Some of us re ready for this change, the other part of the community would just react like in front of the Atma challenge though :/

    I'm feeling so old as a gamer sometime, hoping for harder game contents that give long goal rewards what is the point for the instant gratification rewards iced with a weekly/daily lockout... It's just frustrating :x with so many different dungeons in this game, imagine the possibilities in ex mode! Of course, the rng could be very strong to slow down your progression but you would be proud of your char in the long road.

    I'm going to be rude but, people should accept the fact they can't have everything in a mmorpg, especially a final fantasy :/ atmas or mounts drop rate was to me a right decision leading to some sort of hopes for future and if people re not happy with it, maybe they just should go back to classic nintendo games or smartphone games.
    (2)

  7. #17
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Here's a little thought of mine:

    Non PF dungeon challenge
    -Players form a party of 4
    -They visit npcs outside dungeons and agree to attempt the challenge
    -Enter dungeon with random handicaps plus item level sync (party max HP/MP/TP down, extra damage taken, extra enemy HP, etc etc)
    -Get rewards when they finish

    Dungeon boss challenge
    -Players form a party of 4
    -They visit a newly added area and talk to an npc
    -Select a boss from a dungeon and fight them with item level sync plus random handicaps like the above
    -Get rewards when they win

    Rewards can be anything but my own suggestion would be a souped up version of the loot dropped from the dungeon or boss and are all dye-able. Example: defeat anantaboga in the boss challenge where you're synced to item level 50 (during this fight, you happen to get 'extra toughness on adds' handicap and had to finish the fight with all the adds not dead because after a couple tries you realize that you will never make it in time if you try to down the adds like usual) and winning it nets you a (current max possible ilevel in a slot - x) ilvl AK gear. Any details I provided here are not meant to be absolute and should be balanced as SE sees fit.
    (0)

  8. #18
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Empressia View Post
    Well u know what, even peeps who have cleared t6-9 savage in my server always said "Peeps won't look upon our Domintrix title, but they will ALWAYS LOOK upon those casual's NEXUS!"
    Lol great quote.
    (0)

  9. #19
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Toodles View Post
    Lol great quote.
    Haha true lol
    Cuz we see it as oh, static raid group go figure.
    If u could pick between nexus or a title i think most ppl would take nexus as itd boost their stats vs titles boosting their egos
    (0)

  10. #20
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nestama View Post
    I'm pretty sure the lack of more rewarding gear is another/the main reason. People complained about Pharos Sirius' difficulty because it was too hard for the reward it gave (similar to Savage. It's hard and the rewards it gives are exactly the same as normal Second Coil, with the only new reward being something you can only get once).
    That's not quite the same. Pharos was normal progression content that was inexplicably much more difficult than other content that was supposed to be on the same tier and was too big a jump from previous content.

    Savage is challenge content. Savage should be the reason you get all the best gear in normal coil, to challenge the real difficult content of the game. The purpose is for the challenge to be its own reward. The problem with sharing the lockout with normal coil2 is that you can create scheduling problems. Everyone from your main coil group may or may not want to do Savage coil, but because you ran normal content for gear you're locked out. Maybe you're not sure if your group will have time the rest of the week to complete normal mode so you're not sure whether you want to make some attempts at savage and risk not having time later for your normal coil clear or not. The lockout just gets in the way of what could otherwise be challenge content for challenge sake alone.
    (0)

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