Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    If they want to make harder dungeons. Add horizontal gear and make them something that takes real skill to do.

    1.0 dungeon difficulty without the speed run element. (dungeons that droped BIS gear that took weeks to master.)

    Have them drop equivalent gear to coils.

    Then you will have something people can do.

    easy mode can be for story and beginners/casuals who just want to log on for an hour here or there and play.


    This whole mentality of lets rewards extra difficulty with Vanity gear / Titles is an absurd mentality that needs to stop. It has already failed in Savage... it is why the vast majority are not even trying it. Vanity is false content, it does not improve your character or progress your guild in anyway. It has no place as a reward for anything difficult.
    (3)

  2. #2
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xatsh View Post
    If they want to make harder dungeons. Add horizontal gear and make them something that takes real skill to do.
    Couldn't agree more, every singles good BIS coming from 1 and unique raid content or from weekly tokens that get outdated when a new ilevel is released start to really get boring :/ we really need horizontal gears progression even if it mean the return of low % drop rates... Some of us re ready for this change, the other part of the community would just react like in front of the Atma challenge though :/

    I'm feeling so old as a gamer sometime, hoping for harder game contents that give long goal rewards what is the point for the instant gratification rewards iced with a weekly/daily lockout... It's just frustrating :x with so many different dungeons in this game, imagine the possibilities in ex mode! Of course, the rng could be very strong to slow down your progression but you would be proud of your char in the long road.

    I'm going to be rude but, people should accept the fact they can't have everything in a mmorpg, especially a final fantasy :/ atmas or mounts drop rate was to me a right decision leading to some sort of hopes for future and if people re not happy with it, maybe they just should go back to classic nintendo games or smartphone games.
    (2)

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Atomnium View Post
    I'm going to be rude but, people should accept the fact they can't have everything in a mmorpg, especially a final fantasy :/ atmas or mounts drop rate was to me a right decision leading to some sort of hopes for future and if people re not happy with it, maybe they just should go back to classic nintendo games or smartphone games.
    Atma may not be the best example. There's a difference between content that rewards time and effort invested and content that rewards almost entirely based on RNG. It's a very poor sort of "fake difficulty."

    Rare drops of crafting materials and full items in other games are usually balanced by other factors (e.g. you have a .0052 chance of getting a Wand of Awesomeness to drop for free, but you can craft it with a few expensive ingredients and after attaining the requisite level).
    (0)