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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    You never always had level 50 stats anyway. They always got capped based on your rank.

    Each stat will have a more profound effect on what they cover, so putting on gear that gives you STR + 6 will actually make a noticeable change in damage output.

    Each rank getting separate builds, with their own amount of attribute points based on their ranks is the way to go. Offers customization while removing the need to commit to certain classes.
    (2)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    You never always had level 50 stats anyway. They always got capped based on your rank.
    Even so, as it currently is I will outclass any Player with a physical level near their class level due to me being capped on everything where they may be lingering somewhere between, the caps were never displayed so how "High" those caps are is in the air. But even as a lvl 25 lancer I out-damage a lower physical leveled lancer 2-3 levels higher than me with superior gear.

    1.19 can't come soon enough, I can't wait to be able to spec by class.
    (0)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Each rank getting separate builds, with their own amount of attribute points based on their ranks is the way to go. Offers customization while removing the need to commit to certain classes.
    That's the problem with the world... no one is willing to "commit" to anything
    (1)