Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19

Hybrid View

  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by NoctisUmbra View Post
    You never always had level 50 stats anyway. They always got capped based on your rank.
    Even so, as it currently is I will outclass any Player with a physical level near their class level due to me being capped on everything where they may be lingering somewhere between, the caps were never displayed so how "High" those caps are is in the air. But even as a lvl 25 lancer I out-damage a lower physical leveled lancer 2-3 levels higher than me with superior gear.

    1.19 can't come soon enough, I can't wait to be able to spec by class.
    (0)

  2. #2
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Each rank getting separate builds, with their own amount of attribute points based on their ranks is the way to go. Offers customization while removing the need to commit to certain classes.
    That's the problem with the world... no one is willing to "commit" to anything
    (1)

  3. #3
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I wish they'd do the same with action bars. Switching from ARC to CON is a nightmare. 3 action bar macros which are slow as hell, a gear change macro which is slow and the point reassignment crap which is being fixed.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #4
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I didn't say what I said what true, its just based on what the devs have said they have only said you would get points per rank you level up for sure, and they've been vague about all else, they asked if we'd like a point allotment system based on the classes rank we're currently on, and people I believe voted for that one, so let's hope they do it.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by zaviermhigo View Post
    1.19 they just said they'd abolish phys level , ranks become levels, and you will receive points for point allotment every time you level up on a DoW/DoM/DoL/DoH. As I currently have read, there are no plans to let you create separate builds for every class.
    If they did it this way, it would be the same thing just dressed up differently. You'd basically have the same problem as before.

    And the method the players voted for was:
    Removal of physical levels, and the addition of class-specific allotment of attribute points for each class based on rank.
    Note the "class-specific" part.
    (2)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  6. #6
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    That's the problem with the world... no one is willing to "commit" to anything
    In case you didn't realize this before: "commiting" is out. People want to switch classes and jobs at the press of a button, be it during a battle or dungeon run. They want to be able to paradign-shift from Warrior to Mage to Tank within seconds. They don't want to play a role for longer than needed; they want to be able to adapt to every situation, and they are willing to gladly sacrifice their character's unique character for it. They want to customize. And be able to de-customize at the first sight of problems with their build.

    In short, they want the illusion that their decisions really matter, but ultimately want them to be inconsequential.
    (0)

  7. #7
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    if it comes to this, that its different for each class with point allotment, i hope they can add some points for leveling other classes to .. lets say 5 points for every 10 levels in a class? thats 25 points extra for every maximized class, its aint thatr much, but it is a nice bonus for all your hard work
    (0)

  8. #8
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I never recall reading of them saying 1.19 was gonna bring this. Can someone link me to said comment or quote it?
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    588
    They need to just get rid of stat allotment period.

    There is no "point" to it. Lol.

    Just make stats based on your level and job. It's too annoying to re-allot your points to optimally from fighting different mobs much less for jobs.

    When people say they want more "customization" what they really mean is they just want to be bad. With how "casual" this game is right now it would probably be for the better.
    (0)

Page 2 of 2 FirstFirst 1 2