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  1. #31
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    one niche that hasn't been filled is the High HP but uses HP class something with lets say 10000 HP but uses 180 HP for an attack,
    and a TP style healer, if we counted every base style of play i feel the game could fit in... i want to say 7 jobs, but more realistically with balancing i would say 4 (including the 3 from the expansion but not including ninja)
    (0)

    Sometimes you just got to have Some fun

  2. #32
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Dreufo View Post
    I still feel like we should get a hybrid gunner class.

    Pistol in one hand and a sword in the other..or two-handed gun-blade.

    Otherwise..a gunner that can heal??
    Current speculation is that the gunner class will be a healer. I do think a ranged/melee hybrid (gunblade) would be a welcome addition though, this game lacks in flexibility.
    (1)

  3. #33
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Honestly think the roles in the game as far as healer and tank are stacked adding a third as stated above would really have to get away from the roles

    i.e

    SCH and WHM ...SCH single target, sheilded damage , predictive healing , great at reducing damage
    WHM Aoe healing, also a great single target healer with nice HoTs actions as listed the Medica II + Regen x Divine seal combo is pretty tough to be out

    what else could we possibly have as a healer....anything in between would be overplayed ....Sheilded/AOE type healer -OP , and if it did any of these things sub par there would be no reason to even play it.

    I'm a SCH myself would I love diversity yes, but I wouldn't the come about of a OP healer that totally out jobs the SCH and leaves us useless , if anything I think a support healer would be nice but then again SCH has the ability to support the party so I really dont know
    (0)

  4. #34
    Player
    Zoeila's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Justina Suntail
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Exstal View Post
    World of Warcraft has 10 classes.
    Star Wars: The Old Republic has 8 classes.
    Rift has 4 classes.
    Aion Online has 9 classes.



    I personally believe that we only should get up to 15 and that's being a little generous because those will be the niche jobs we back track onto to put into the game (Thief, Hunter).
    if this game doesnt massively inflate the number of jobs its heading for an early grave. it took me less than a year to get all my jobs to 50.either that or add some type of rebirth system or advanced versions of current jobs that require you to go back to level 1.
    (3)

  5. #35
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyrinn View Post
    Current speculation is that the gunner class will be a healer.
    Fingers crossed that it's going to be CHM.
    (0)

  6. #36
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Not everyone in this game is a math machine who only seek results and utility, and ff is the saga with the bigger variety of classes i have seen, if they stick to classic niches it will not only be a big disappointment for the fans, but also another strike to the great potential of this game. If you ask me the niches they have to cover are a lot, just open a wiki of any ff tactics and take a look, there are all or some of the "niches" they should cover.
    (0)

  7. #37
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Zoeila View Post
    if this game doesnt massively inflate the number of jobs its heading for an early grave. it took me less than a year to get all my jobs to 50.either that or add some type of rebirth system or advanced versions of current jobs that require you to go back to level 1.
    I think the easiest solution is just to allow them to have two trees. That way you don't have to create a whole new class from the ground up. So let's say 15 max unique jobs and 2 specs each for a grand total of 30 playstyles but in reality only 15 playstyles used at top tier and 15 styles used because people like them.

    Leveling becomes a non-issue in most games because once you know how to level, then you can level everything relatively quickly. Other games give some dumb way to retard your leveling which doesn't add to any fun, rather just prevents you from getting everything to a high level quickly. Such ways, low experience from quests and dungeons alike, and no repeatable quests. I find that kind of thing pretty annoying. So much so that in games that are like that people generally only level one or two classes and ignore everything else because it's too much effort.
    (0)
    Last edited by Exstal; 10-13-2014 at 08:12 AM.

  8. #38
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Templar tank, one that can swap between def and mdef, branching off Lancer.

    Or a Gunblade tank, a dodge mechanic like red circle AoE, except green with arrows you have to stand on to dodge, that rotate between attacks. Skill obviously a must.

    A chemist, but what would it's niche healing be? Both healers pretty much have all that covered.

    Beastmaster, someone who can tame a random mob/add, have a summoned pet, and a chocobo all at once, a 1 man party.

    Maybe even a minion master, a job that can summon it's minions to act as party members, that'd be less pointless to collect them at least.

    These are just off the top of my head, I'm sure the SE Dev team are creative enough to do some things we don't expect.
    (0)

  9. #39
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd like a large variety of classes/jobs, last MMO I seriously played was DAoC and it had 47 classes, each with multiple paths to specialize in. Even though some were nearly identical, each had it's own niche that it was better at than others.

    Some niche roles I can see are

    Hp sacrificing DPS - Sacrifices hp to boost dps

    Melee healer - uses melee skills, that trigger secondary healing effects

    Aura Tank - Tank that uses various aura buffs that also drain mp

    Mage Tank - Tank that does primarily magic dmg, and wears cloth, but has buffs that make them as hardy as tank.

    Charm Mage - Mage pet class, pet is a charmed mob from overworld

    Bubble healer - Healer that can periodically negate dmg for entire party, but has weaker healing abilities than other healers.

    Juggernaut tank - Tank with a ton of hp, average dmg mitigation, but has permanent buff that heals them for a percentage of all dmg they receive.
    (0)

  10. #40
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Renik View Post
    If you ask me the niches they have to cover are a lot, just open a wiki of any ff tactics and take a look, there are all or some of the "niches" they should cover.
    As much as I love tactics, the niche design worked there because of the secondary systems in game (support abilities, the job system).

    Niches are not something that should be the main defining aspect of a job, but rather something to make the job mechanically different. The main difference is that, for example, people mention self-healing tank. Problem is, that didn't work when the game launched, forcing the devs to turn WAR into a tank with active mitigation via a damage shield.

    Rather than say "we need a ranged/healing/whatever tank", people should look at it as "we want to put SAM/BST in the game. how do we go about it?". This way you avoid the trap of wanting to be different for the sake of being different, avoid antiquated ideas that may not work in the genre, and instead focus on making the jobs desired a reality within the context of FFXIV.
    (4)
    Last edited by Duelle; 10-13-2014 at 09:34 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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