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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Pets
    He said that for SMN, he didn't say it couldn't be for another class/job. I'mtottalygraspingatstrawshere. >w>
    I think a minion styled class could still be achievable, as long as they did NOT make it so you can/had to micromanage each, individual pet.

    Tanks
    I still think we could have an avoidance tank that doesn't need to use RNG tactics, like one that focuses on Damage Absorbing mitigation tactics.

    Support
    I agree, we can't have a class/job that's 100% support but we could still have one that is focused on it.
    (0)

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    A tank that can block or parry magic but not physical (basically a reverse of the current tanks).

    Picture this guy but instead of his shields being physical he uses magic barriers to deflect and even transform it into weapons to attack.

    (1)

  3. #3
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I'd quite like to see

    1. A true Ranged Tank

    2. A hammer/mace wielding Breaker
    (0)

  4. #4
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Summoner should be a Pet Focused job anyway not a sustained DoT dps. Summoner is High Bursts, AoE and Crowd Control with high cost mp not a sustained DoT and they primarily summon.
    (0)

  5. #5
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    one niche that hasn't been filled is the High HP but uses HP class something with lets say 10000 HP but uses 180 HP for an attack,
    and a TP style healer, if we counted every base style of play i feel the game could fit in... i want to say 7 jobs, but more realistically with balancing i would say 4 (including the 3 from the expansion but not including ninja)
    (0)

    Sometimes you just got to have Some fun

  6. #6
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Honestly think the roles in the game as far as healer and tank are stacked adding a third as stated above would really have to get away from the roles

    i.e

    SCH and WHM ...SCH single target, sheilded damage , predictive healing , great at reducing damage
    WHM Aoe healing, also a great single target healer with nice HoTs actions as listed the Medica II + Regen x Divine seal combo is pretty tough to be out

    what else could we possibly have as a healer....anything in between would be overplayed ....Sheilded/AOE type healer -OP , and if it did any of these things sub par there would be no reason to even play it.

    I'm a SCH myself would I love diversity yes, but I wouldn't the come about of a OP healer that totally out jobs the SCH and leaves us useless , if anything I think a support healer would be nice but then again SCH has the ability to support the party so I really dont know
    (0)

  7. #7
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Not everyone in this game is a math machine who only seek results and utility, and ff is the saga with the bigger variety of classes i have seen, if they stick to classic niches it will not only be a big disappointment for the fans, but also another strike to the great potential of this game. If you ask me the niches they have to cover are a lot, just open a wiki of any ff tactics and take a look, there are all or some of the "niches" they should cover.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Renik View Post
    If you ask me the niches they have to cover are a lot, just open a wiki of any ff tactics and take a look, there are all or some of the "niches" they should cover.
    As much as I love tactics, the niche design worked there because of the secondary systems in game (support abilities, the job system).

    Niches are not something that should be the main defining aspect of a job, but rather something to make the job mechanically different. The main difference is that, for example, people mention self-healing tank. Problem is, that didn't work when the game launched, forcing the devs to turn WAR into a tank with active mitigation via a damage shield.

    Rather than say "we need a ranged/healing/whatever tank", people should look at it as "we want to put SAM/BST in the game. how do we go about it?". This way you avoid the trap of wanting to be different for the sake of being different, avoid antiquated ideas that may not work in the genre, and instead focus on making the jobs desired a reality within the context of FFXIV.
    (4)
    Last edited by Duelle; 10-13-2014 at 09:34 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Templar tank, one that can swap between def and mdef, branching off Lancer.

    Or a Gunblade tank, a dodge mechanic like red circle AoE, except green with arrows you have to stand on to dodge, that rotate between attacks. Skill obviously a must.

    A chemist, but what would it's niche healing be? Both healers pretty much have all that covered.

    Beastmaster, someone who can tame a random mob/add, have a summoned pet, and a chocobo all at once, a 1 man party.

    Maybe even a minion master, a job that can summon it's minions to act as party members, that'd be less pointless to collect them at least.

    These are just off the top of my head, I'm sure the SE Dev team are creative enough to do some things we don't expect.
    (0)

  10. #10
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd like a large variety of classes/jobs, last MMO I seriously played was DAoC and it had 47 classes, each with multiple paths to specialize in. Even though some were nearly identical, each had it's own niche that it was better at than others.

    Some niche roles I can see are

    Hp sacrificing DPS - Sacrifices hp to boost dps

    Melee healer - uses melee skills, that trigger secondary healing effects

    Aura Tank - Tank that uses various aura buffs that also drain mp

    Mage Tank - Tank that does primarily magic dmg, and wears cloth, but has buffs that make them as hardy as tank.

    Charm Mage - Mage pet class, pet is a charmed mob from overworld

    Bubble healer - Healer that can periodically negate dmg for entire party, but has weaker healing abilities than other healers.

    Juggernaut tank - Tank with a ton of hp, average dmg mitigation, but has permanent buff that heals them for a percentage of all dmg they receive.
    (0)

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