Dark Knight or riot!(Dps only plox)

Dark Knight or riot!(Dps only plox)

A keyblade character!
I don't think anyone can stop me anymore, except for god"...

Kinda feeling like assuming the number of available jobs we'll have being tied to deities in-game is suuuuuuuper arbitrary and we'll be getting a lot more as the game goes on and gradually evolves. I still have hope.
If they don't intend to consistently add more classes and Jobs it will be the slow death of the game for me personally.


Tank playstyle wise : Conservative non RNG mitigation Tank (PLD) , RNG Mitigation Tank, Offensive Tank (WAR), Disruptive Debuffer tank, Healer hybrid Tank, Party Buffer TankHigh HP, two-handed reactive tank.
Standard sword and board proactive tank.
Reactive and AoE healer.
Proactive healer with shields and mitigation. +Pet
Physical fast paced DPS that excels in long fights.
Physical spike DPS.
Physical DoT sneaky DPS.
Ranged physical DoT/Crit DPS. Party buffer.
Magical spike DPS.
Magical DoT DPS. +Pet
DPS playstyle wise : Alpha burst DPS (DRG/BLM), Sustained DoTs DPS(SUM/MNK), Skill Spammer DPS(BRD), Ward/Totem/Horde of minions puppetmaster DPS, Debuffer/Buffer DPS
Healer playstyle wise : Alpha healing burst healer (WHM), Mitigation healer (SCH), Zone specific - whatever static object or mobile bouncing healing projectiles- healer, HoTs Healer, Battle Healer
Pretty sure we still got a lot of niches to fill eh?
Last edited by Empressia; 10-12-2014 at 02:22 PM.
I still feel like we should get a hybrid gunner class.
Pistol in one hand and a sword in the other..or two-handed gun-blade.
Otherwise..a gunner that can heal??
Current speculation is that the gunner class will be a healer. I do think a ranged/melee hybrid (gunblade) would be a welcome addition though, this game lacks in flexibility.





Niches that can still be filled:
Avoidance Tank: A tank that avoids the damage, whether through evasion, dodging, parrying, blocking, a special counter mechanic, barriers/clones that absorb the damage, etc. Think Ninja tanks from XI.
Regenerative Tank: A tank that heals themselves. Warrior is a standard Meat Shield with a sprinkle of this.
A Physical Ranger that focuses on DPS
A Buffer (Bard could be this in the future IF they focus more on support and less on DPS)
A Debuffer (Not a DoT master)
A Mezzer: Crowd Control that incapacitates enemies by controlling who they can act or cannot act, versus Debuffer, who incapacitate enemies by weakening them.
A class that focuses on pet DPS
A Physical Pet Class
A Minion Pet Class (Swarm of weak pets versus one strong pet)
A Magic/Physical Hybrid


Some of these suggestions aren't very realistic for FFXIV. I'm not asking personal preferences or what X game has. I'm asking what can realistically work within FFXIV based on the knowledge we have so far paired with what already exists.
Notes on pet jobs:
-Yoshi has said he doesn't want to make SMN any more complicated. This prevents future multiple pet/horde styles.
-Yoshi has said he doesn't want the pet to take the focus of the class. He's happy with 70% player 30% pet and doesn't want to change that. This prevents future pet-centric styles.
Notes on tanks:
-Many have mathed out the complications of RNG/Avoidance tanks on these forums. General concensus is that it would be OP or worthless on fights that matter and incredibly difficult to balance. Healers will still have to prep a heal for an incoming heavy hitting attack since there is no way to tell if RNG will be in your favor and that can eventually be a detriment.
Notes on support:
-With this being a trinity game we can't have a pure support character - be that a pure buffer or a pure debuffer. Support is worked into all classes to an extent but more heavily on DPS.
-Yoshi wants all content to be clearable with any job combination and not to have one class fall into must-have. This prevents FFXI BRD styles from happening.
The final piece of the puzzle is fitting each niche to an existing, popular/well-known job in the FF series and making sure that won't cause much of an uproar. Also can't forget to exclude overlap/toe-stepping existing jobs. It really doesn't leave us with a bundle of options with the current game construct (which we should assume will stay in place at this point). And don't forget FFXIV's unquestionable motto: "Balance!"
Last edited by MartaDemireux; 10-12-2014 at 06:54 PM.
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