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  1. #51
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    Aug 2014
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    111
    Quote Originally Posted by Venos View Post
    For the love of Shiva, can we please let the game get a few more expansions under it's belt first? >_>;
    Why should we wait, for that the question is: What is the direction of this game? It seems to not have been decided yet and that needs to be decided first and it shouldnt be decided 2 expansions in. There seems to be no clear direction as it currently stands they cant please the hardcore or the casual crowd both are complaining so something is definitly wrong here.
    (2)

  2. #52
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ExHeroKid View Post
    I think Black Desert has a chance to be localized faster than we'll get EQ Next lol.
    And honestly even though I am looking forward to it I don't think it'll hold up to it's 'hype' especially if it dies as quickly as Landmark did I feel that the dev team for EQ atm is all smoke and mirrors...
    The name of Everquest in itself will probably bring more hype for EQN than Black Desert could ever do regardless though. As for Landmark dying, it is funny you say that since it is not the same game even if it uses the same tools and engine... not to mention it hasn't even been released yet. Actually it isn't even close. The best part for me about EQN is that even if they fail with all their "new systems" it is most likely still going to be a game that is vastly different from what we have seen from all other AAA mmo companies since WoW. I don't need the NPCs to learn and be super smart, I don't need the world to be ever evolving either. Give me a big explorable world with dangers lurking in the night, good itemization/class sytems and I will be hooked lol. EQN is looking to bring that forward again, and like I said even if they fail with the more new and innovative systems, I still think it has a big market simply because it isn't trying to make another WoW with a twist.
    (0)

  3. #53
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Hyrist View Post
    Here's the thing, Adbed. What you're feeling is nostalgia.
    People are always so quick to push out the nostalgia card and leave it at that, telling people that "Archaic mechanics" can't be fun anymore and that people who enjoyed them are just plain crazy.

    Hey look...I can paint in broad strokes too.

    Nostalgia is far from the only thing that made FFXI good to many people, some people actually *Gasp* enjoyed some of the archaic systems you talk about it's just a different demographic than the people who XIV tends to aim most of it's content towards. Personally what made XI such a good game is that unlike most MMO's in todays age it had a great sense of community (The Mixed servers did an amazing job of making the servers always alive, I could log in 24/7 and it was primetime somewhere) and the sense of accomplishment something simple like maxing out a job could feel like.

    It's not for everyone but it did the niche audience it served amazingly, there is a reason XI is Square Enix's most profitable venture to date. It's not just "Nostalgia" and it's silly to just dismiss it as such.
    (5)
    Last edited by Jynx; 10-13-2014 at 12:29 AM.

  4. #54
    Player
    Aussir's Avatar
    Join Date
    Sep 2014
    Posts
    80
    Character
    T'za Hibur
    World
    Zodiark
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SinisterIsBack View Post
    This....

    The reason XI "felt" epic is because it took so long to do anything that, it in itself, was an accomplishment. "OMG FULL PARTY!" or "OMG I MADE IT TO JEUNO" or "DING!" That game just took so damn long to do anything, it really sucked the life out of you.
    That reminds me of Perfect World... blegh. Mind you, I don't like "one button win" but when something drags on for too long, I lose interest.
    When I looked up all the drag involved in the relic weapons in FF14, it made me lose interest right there and then. Yes, let's work for something... but too much of a grind just makes it utterly boring, not rewarding.
    I already find getting Sands of Time a drag... not because it's hard to get (unless one is extremely unlucky with rolls) but because with 1 item per week we take 12 weeks just to get all sands + all the weeks to get the soldiery thanks to the 450/week limit that someone thought was funny to implement.
    Quote Originally Posted by SinisterIsBack View Post
    Mind you I will say I am very subjective in regards to Everquest, my first mmo. I played since beta for 10 years. The problem is, MMO's as a whole have changed, the playerbase has changed. Most dont want to invest that much time into a game anymore no matter how rewarding and epic it was. I will agree that ARR doesn't have those feels like EQ did to me but I still very much enjoy this game.
    I played DDO for 6+ years and I left it... why? Because of how much it changed to cater to one kind of player - the "EZ BUTAN PLOX!!11" people.
    It went from great game to "brainless faceroll" with content going from... well... content to "LOOK AT our NEW overprice SHINEY in the ITEM MALL!!"

    Quote Originally Posted by SinisterIsBack View Post
    My only issue right now is there is so much casual content and hardly any (if any at all) hardcore content. I really wish there were more difficult things for us hardcores.
    You guys are getting the last turn of the coil... maybe some more extremes in the future? Although I have to agree that even for someone outside the hardcore circle (I can only talk for myself here), it seems to me that there's too little hardcore content going on.

    Quote Originally Posted by SinisterIsBack View Post
    Aside from that, Im enjoying the pace at which they are releasing content (albeit im sure everyone wouldn't argue with more content faster but alas, it takes time to develop this stuff). Nevertheless, Im having a great time and have had some epic moments with friends.
    I prefer they don't fall into the trap of releasing half backed, bugged to hell content just to deliver it faster.
    I'd rather wait another month than getting chocobo manure... look what happened to the housing system because they caved into the pressure and released it earlier...

    Quote Originally Posted by SinisterIsBack View Post
    Another thing I would like to see changed is the danger in this game, there is none, and there needs to be. I want to feel that the world is dangerous, I want to feel like I need to be careful and my actions have consequences. Right now the only concern I have is if the heavy effect will prevent me from getting to my destination in a timely manner.
    I actually like the peace. It gets tiring going anywhere and having to avoid 9999 mobs just to go from A to B and it would also become a huge nuisance for gatherers. Let's face it, not every animal has to be aggressive all the time.
    What they could do is maybe make a few, different monsters come out at night and those could be aggressive since a lot of predators pop up at night.
    (1)

  5. #55
    Player
    Venos's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Impulse Fabulous
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by maxthunder1 View Post
    Why should we wait, for that the question is: What is the direction of this game? It seems to not have been decided yet and that needs to be decided first and it shouldnt be decided 2 expansions in. There seems to be no clear direction as it currently stands they cant please the hardcore or the casual crowd both are complaining so something is definitly wrong here.
    First, he asked when the epicness of XI will be added to XIV. It took time for 11 to get as good as it was, it didn't happen within a year or over night. Second, let's ask a question that could change over night.
    (0)

  6. #56
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jynx View Post
    Snip
    That's because those archaic systems and game play do not hold well over time. Even XI, which people tout to be the second coming of Jesus, has dumbed itself down. Darkfall, Open world pvp, dead. Wildstar, hardcore raids, dead. It doesn't work today, get with the times. How many times do I have to hit you with a stick before you learn to stop?

    And XI wasn't a money making venture as of the past years. ARR was the only thing that saved SE from eating more of a deficit than they already had with other failed IPs, including the initial release of XIV.

    You're better off learning this now rather than try to force bad, old systems into a current gen game. This is a business after all. Money.

    None of it is epic anymore. Take off the rose tinted glasses.
    (1)

  7. #57
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Asierid View Post
    snip
    I still have to hear about those archaic systems you're talking about, i don't think anyone wants slow combat, or longer and worse grinds than the ones we already have, you are the one who have to take off those black-hate tinted glasses, and accept that this game can learn a lot from its older brother and others, those which were a success in the past days, without adding systems that were implemented just because of the lack of a better technology.
    (0)
    Last edited by Renik; 10-14-2014 at 01:58 AM.

  8. #58
    Player
    Desia's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Desia Desah
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Phe View Post
    Unfortunately not.

    A remedy for this kind of nostalgia might be visiting some of the million places in the real world that are far more beautiful than Lufaise Meadows.
    Not really... Lufaise Meadows is infitinely better looking then most if the world... And this is comming from someone who lives in a 'paradise state' lmfao
    (0)

  9. #59
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MrLeonheart View Post
    It may shock you to learn that game design has evolved past the need to continually kick players in the ***** for having the audacity to play a game.
    Is that a reply to my post? i don't know what kind of problem you have... another blind person i guess...
    (0)

  10. #60
    Player
    PandaPause's Avatar
    Join Date
    Sep 2013
    Posts
    433
    Character
    Tonbo Skywarp
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by SinisterIsBack View Post
    Another thing I would like to see changed is the danger in this game, there is none, and there needs to be. I want to feel that the world is dangerous, I want to feel like I need to be careful and my actions have consequences. Right now the only concern I have is if the heavy effect will prevent me from getting to my destination in a timely manner.
    I agree w/ everything you said. The last part quoted is spot on. +1
    (1)

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