That reminds me of Perfect World... blegh. Mind you, I don't like "one button win" but when something drags on for too long, I lose interest.
When I looked up all the drag involved in the relic weapons in FF14, it made me lose interest right there and then. Yes, let's work for something... but too much of a grind just makes it utterly boring, not rewarding.
I already find getting Sands of Time a drag... not because it's hard to get (unless one is extremely unlucky with rolls) but because with 1 item per week we take 12 weeks just to get all sands + all the weeks to get the soldiery thanks to the 450/week limit that someone thought was funny to implement.
I played DDO for 6+ years and I left it... why? Because of how much it changed to cater to one kind of player - the "EZ BUTAN PLOX!!11" people.
It went from great game to "brainless faceroll" with content going from... well... content to "LOOK AT our NEW overprice SHINEY in the ITEM MALL!!"
You guys are getting the last turn of the coil... maybe some more extremes in the future? Although I have to agree that even for someone outside the hardcore circle (I can only talk for myself here), it seems to me that there's too little hardcore content going on.
I prefer they don't fall into the trap of releasing half backed, bugged to hell content just to deliver it faster.
I'd rather wait another month than getting chocobo manure... look what happened to the housing system because they caved into the pressure and released it earlier...
I actually like the peace. It gets tiring going anywhere and having to avoid 9999 mobs just to go from A to B and it would also become a huge nuisance for gatherers. Let's face it, not every animal has to be aggressive all the time.
What they could do is maybe make a few, different monsters come out at night and those could be aggressive since a lot of predators pop up at night.



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