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  1. #12
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ravenguard View Post
    One concept I was brainstorming was a Ranger Job Crystal for Archer. To make this happen they would need to nerf Archer's innate skills slightly, and then rebuff them through the 5 abilities granted by the Ranger Job crystal. This way, if you required utility and group buffing, you can assist your team through your songs as Bard at the cost of damage. However, if you need more DPS (or already have a Bard in the group), you are able to equip the Ranger Job crystal and Pew Pew away for more deeps!

    There is no need to change anything on the class, just one thing I'd find overpowered with this is the ability to move and shoot, so either make a skill that can only be activated while not moving, whihc increases dmg dealt and then when the player moves that "stance" drops and dmg dealt is lower, and then again once you stop moving you can activate it, wouldn't make it too much of a "LOL BLM NUB CNT MOVE AND I OUTDPS U EZ!" . Bard's lack of damage comes from their Weapon Damage on their bows. compare other physical DPS ilvl 110 WD 51 to Bards ilvl 110 WD 46


    Quote Originally Posted by Yonko View Post
    1) Your leaving Geomancer with Cleric's stance. Cleric stance means its better to gear MND and switch since you'd get a boost to damage since it gives you a 10% boost to Damage (and a -20% to healing) so all of the Geomancer healing skills are full strength.
    There is no way you could gear up MND gear, if GEO used same gear as BLM/SMN does. Unless ofcourse you want to run in ilvl 55 gear, which is the highest to have both, mnd and int. So no problem there. Allthough GEO would need it's own class rather than branch off of CNJ, imo

    Quote Originally Posted by Yonko View Post
    2) Why are you removing Presence of Mind? Its not the best skill but certainly has its uses. If you wanted to remove a job skill since its not a "Healing" skill Holy would be the better option but try convincing a WHM to give up Holy. Medica/II are better AoE cures than Cure 3 90% of the time anyways.
    Personally I don't use PoM at all, unless I holy spam. So imo PoM should be transfered to CNJ and Holy kept on WHM because it's pretty much WHM-specific spell in other FF's, no? Correct me if I'm wrong.
    (0)
    Last edited by AniCelestine; 11-24-2014 at 07:51 AM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

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