In an interview a month or two ago Yoshi said that they may be considering not adding 2nd jobs to existing classes. They said that it works well if it's planned from the start but it's hard to retcon it. They also said they may be looking at a reworking of the class system in place and implement a new one.
On the opposite side of things he did say a year ago that it is possible to change class abilities and their effects for different jobs. An example he used was removing the added enmity on GLA weaponskills when you equip a DPS crystal such as Dark Knight.
What I think they'll be doing is a 1 job per class system moving on. I also think that it's possible they'll be adding only enough classes to fit each deity (so 12 total). ACN being the odd one out and aligned with Nald'thal (the twins). I say this because Yoshi is firm on not adding a job to the game just to have the job in the game (like RNG+THF) but rather adding a job to the game to cover a role/niche that is missing. There aren't a lot of niches that I can think of unfortunately. With 3 left to fill (after Ninja), 2 of those 3 already revealed to be a healer and a tank, one of those 2 very likely to be Musketeer the options are pretty limited. I hope they don't stop at 12, though. There are a lot of jobs I'd like to see still.
While I am an advocate for the dual-job system (if you've seen my class/job ideas) and would love Geomancer to come from Conjurer I do concede that while it is possible to rework CNJ while equipped with GEO it will be a lot of work. Seeing as there is an unused door in the CNJ guild I'd rather see an Elementalist class move in and take on the DPS aspect of CNJ and gain the GEO job. I'm afraid that GEO will not be added at all though as it follows a very similar pattern that RNG and THF have set up. Rogue is the re-imagining of Thief, Archer the re-imagining of Ranger and a Conjurer in Cleric Stance is basically a crude Geomancer. As much as I'd like to see Time Mage as well the same can be said with it already being built into THM/BLM/ACN/SCH/SMN (Swiftcast/Lethargy/Aetherial Manipulation/Mana ward/Manawall/Fey Light/Fey Glow/Shining Emerald/Contagion = Quick/Slow/Heavy/Teleport/Warp/MP Shield/Haste/Extend).


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