Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Yonko's Avatar
    Join Date
    May 2014
    Posts
    235
    Character
    Yonko Chao
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ravenguard View Post
    Using White Mage as another example:

    [White Mage]
    30: Divine Seal
    35: Regen
    40: Cure III (trading from a class ability)
    45: Benediction
    50: Holy

    [Geomancer] (Example Conjurer DPS)
    30: Torrent
    35: Quicksand
    40: Snowstorm
    45: Wind Blast
    50: Magma Surge

    (Geomancer ability names also taken from FFT abilities)

    The idea is you are given a much greater toolkit for healing as a White Mage. Geomancer would still has access to Cure and Cure II to assist with healing if necessary, but when equipped INT gear (I assume) and a limited toolkit, it wouldn't be nearly as effective (like BLM with Physick).
    1) Your leaving Geomancer with Cleric's stance. Cleric stance means its better to gear MND and switch since you'd get a boost to damage since it gives you a 10% boost to Damage (and a -20% to healing) so all of the Geomancer healing skills are full strength.

    2) Why are you removing Presence of Mind? Its not the best skill but certainly has its uses. If you wanted to remove a job skill since its not a "Healing" skill Holy would be the better option but try convincing a WHM to give up Holy. Medica/II are better AoE cures than Cure 3 90% of the time anyways.
    (0)
    Last edited by Yonko; 10-15-2014 at 03:52 AM. Reason: They really need to remove the stupid char limit

  2. #2
    Player
    Ravenguard's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Wolfram Blackthorne
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    1) Your leaving Geomancer with Cleric's stance. Cleric stance means its better to gear MND and switch since you'd get a boost to damage since it gives you a 10% boost to Damage (and a -20% to healing) so all of the Geomancer healing skills are full strength.
    Yeah, things like this would definitely need to be taken into consideration.

    2) Why are you removing Presence of Mind? Its not the best skill but certainly has its uses. If you wanted to remove a job skill since its not a "Healing" skill Holy would be the better option but try convincing a WHM to give up Holy. Medica/II are better AoE cures than Cure 3 90% of the time anyways.
    I'm not suggesting removing it, I would be exchanging it for a skill like Cure III. I think Presence of Mind would still be a useful skill for a DPS Conjurer so having it baseline makes sense (to me). Might you have a different suggestion?

    As for Holy, I saw it as too much of an "iconic" White Mage ability to remove from their Job Crystal. Limits Job abilities, but couldn't bring myself to remove it.
    (0)
    Last edited by Ravenguard; 10-15-2014 at 12:11 PM.

  3. #3
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ravenguard View Post
    One concept I was brainstorming was a Ranger Job Crystal for Archer. To make this happen they would need to nerf Archer's innate skills slightly, and then rebuff them through the 5 abilities granted by the Ranger Job crystal. This way, if you required utility and group buffing, you can assist your team through your songs as Bard at the cost of damage. However, if you need more DPS (or already have a Bard in the group), you are able to equip the Ranger Job crystal and Pew Pew away for more deeps!

    There is no need to change anything on the class, just one thing I'd find overpowered with this is the ability to move and shoot, so either make a skill that can only be activated while not moving, whihc increases dmg dealt and then when the player moves that "stance" drops and dmg dealt is lower, and then again once you stop moving you can activate it, wouldn't make it too much of a "LOL BLM NUB CNT MOVE AND I OUTDPS U EZ!" . Bard's lack of damage comes from their Weapon Damage on their bows. compare other physical DPS ilvl 110 WD 51 to Bards ilvl 110 WD 46


    Quote Originally Posted by Yonko View Post
    1) Your leaving Geomancer with Cleric's stance. Cleric stance means its better to gear MND and switch since you'd get a boost to damage since it gives you a 10% boost to Damage (and a -20% to healing) so all of the Geomancer healing skills are full strength.
    There is no way you could gear up MND gear, if GEO used same gear as BLM/SMN does. Unless ofcourse you want to run in ilvl 55 gear, which is the highest to have both, mnd and int. So no problem there. Allthough GEO would need it's own class rather than branch off of CNJ, imo

    Quote Originally Posted by Yonko View Post
    2) Why are you removing Presence of Mind? Its not the best skill but certainly has its uses. If you wanted to remove a job skill since its not a "Healing" skill Holy would be the better option but try convincing a WHM to give up Holy. Medica/II are better AoE cures than Cure 3 90% of the time anyways.
    Personally I don't use PoM at all, unless I holy spam. So imo PoM should be transfered to CNJ and Holy kept on WHM because it's pretty much WHM-specific spell in other FF's, no? Correct me if I'm wrong.
    (0)
    Last edited by AniCelestine; 11-24-2014 at 07:51 AM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

Tags for this Thread