there was some old area's where we fear to go there and be challenge who enter them, nowadays its easy for us to run everywhere without any problems.
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there was some old area's where we fear to go there and be challenge who enter them, nowadays its easy for us to run everywhere without any problems.
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Real Life > FFXIV
"Dangerous" doesn't appear to sell well in this game - hence no open world pvp zones, or really dangerous PvE zones. No one wants to see there cute character actually suffer any harm, so they make everything nice and safe for everyone.
+1 I was actually talking about this yesterday. I really like that some zones have monsters that can actually hurt you in XI (Hello Sneak and Invis!?) and 1.0. Unfortunately I came to pretty much the same conclusion as Denarius... Open world monsters that can actually kill you would probably annoy some people and nearly every modern MMO has done away with stuff like that.
Last edited by Jahaudant; 08-28-2014 at 07:55 PM.
Actually, it would annoy everyone except the few people wanting dangerous zones.. And I'm saying that as a person who doesn't mind dangerous zones at all..
One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
+1 from me as well. 1.0 somehow has certain unique charm that I'm still longing for. The thrill traversing dangerous zones are one of them.
I'm a 'semi-casual' player and I'm amazed that there are no areas that are too dangerous to solo in. Obviously those areas shouldn't be integral to the main story, but they should exist for group play. As it is, there is pretty much no reason for anyone to group outside of dungeons, save for hunts and some FATES. There should be large-scale group-based levequests, and have some of them be in these difficult zones. Have other sidequests in there that need groups in order to do.
Even as a 'semi-casual' player, I'm perfectly ok with this stuff. I want to be scared of areas on the map.
Run all maps with your naked level 1 character and then report here how many of them had let you pass unharmed
It is obvious there is no open world danger, when you are geared to kill the most dangerous evil of all the game.
You can be a fresh lvl 50 and there is still no danger. This complaint was going on since the launch of ARR and people first got to 50, when Dark Light was "good gear".
The lack of Stealth in this game is the number one thing preventing the devs from introducing genuinely dangerous overworld zones. (And by "genuinely dangerous", I mean the monsters have a high probability of killing before you can escape them.) Using Stealth to creep past genuinely dangerous monsters to reach an objective can be thrilling. Having to reach an objective without any way to survive the journey without others to help you - that can be a pain.
Even if you have a friendly, helpful Free Company, all of them have things to do and so you feel guilty about wasting their time. And if you don't have a friendly, helpful Free Company - well, good luck. Hopefully Party Finder will favor you...
I'm not saying that I wouldn't appreciate a bit more danger in the overworld - but right now the infrastructure doesn't support it. If no other changes were made except making a zone impossible to traverse without help, it would add a lot more frustration than it would fun.
Can be fixed using potions and giving a job the ability to invis players. I would like to see the more complex aggro system from XI and 1.0 come back... not just aggro by sight, but also sound, smell, etc. From what I heard, it is in the game but other than a few mobs, most are aggro by sight or truesight.
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