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  1. #1
    Player
    Rak_Boy's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    279
    Character
    Kuro Otaku
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    I miss the "dangerous" zone/area we had in 1.0

    there was some old area's where we fear to go there and be challenge who enter them, nowadays its easy for us to run everywhere without any problems.


    (83)



    Real Life > FFXIV

  2. #2
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    "Dangerous" doesn't appear to sell well in this game - hence no open world pvp zones, or really dangerous PvE zones. No one wants to see there cute character actually suffer any harm, so they make everything nice and safe for everyone.
    (7)

  3. #3
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    +1 I was actually talking about this yesterday. I really like that some zones have monsters that can actually hurt you in XI (Hello Sneak and Invis!?) and 1.0. Unfortunately I came to pretty much the same conclusion as Denarius... Open world monsters that can actually kill you would probably annoy some people and nearly every modern MMO has done away with stuff like that.
    (4)
    Last edited by Jahaudant; 08-28-2014 at 07:55 PM.

  4. #4
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    631
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 80
    Actually, it would annoy everyone except the few people wanting dangerous zones.. And I'm saying that as a person who doesn't mind dangerous zones at all..

    One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
    (24)

  5. #5
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    +1 from me as well. 1.0 somehow has certain unique charm that I'm still longing for. The thrill traversing dangerous zones are one of them.
    (12)

  6. #6
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I'm a 'semi-casual' player and I'm amazed that there are no areas that are too dangerous to solo in. Obviously those areas shouldn't be integral to the main story, but they should exist for group play. As it is, there is pretty much no reason for anyone to group outside of dungeons, save for hunts and some FATES. There should be large-scale group-based levequests, and have some of them be in these difficult zones. Have other sidequests in there that need groups in order to do.

    Even as a 'semi-casual' player, I'm perfectly ok with this stuff. I want to be scared of areas on the map.
    (11)

  7. #7
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Run all maps with your naked level 1 character and then report here how many of them had let you pass unharmed

    It is obvious there is no open world danger, when you are geared to kill the most dangerous evil of all the game.
    (4)

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LalaRu View Post
    Run all maps with your naked level 1 character and then report here how many of them had let you pass unharmed

    It is obvious there is no open world danger, when you are geared to kill the most dangerous evil of all the game.
    You can be a fresh lvl 50 and there is still no danger. This complaint was going on since the launch of ARR and people first got to 50, when Dark Light was "good gear".
    (7)

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    The lack of Stealth in this game is the number one thing preventing the devs from introducing genuinely dangerous overworld zones. (And by "genuinely dangerous", I mean the monsters have a high probability of killing before you can escape them.) Using Stealth to creep past genuinely dangerous monsters to reach an objective can be thrilling. Having to reach an objective without any way to survive the journey without others to help you - that can be a pain.

    Even if you have a friendly, helpful Free Company, all of them have things to do and so you feel guilty about wasting their time. And if you don't have a friendly, helpful Free Company - well, good luck. Hopefully Party Finder will favor you...

    I'm not saying that I wouldn't appreciate a bit more danger in the overworld - but right now the infrastructure doesn't support it. If no other changes were made except making a zone impossible to traverse without help, it would add a lot more frustration than it would fun.
    (1)

  10. #10
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LineageRazor View Post
    snip
    Can be fixed using potions and giving a job the ability to invis players. I would like to see the more complex aggro system from XI and 1.0 come back... not just aggro by sight, but also sound, smell, etc. From what I heard, it is in the game but other than a few mobs, most are aggro by sight or truesight.
    (7)

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